Wowhead got a jump start on MMOC tonight with posting the new PTR build:


Crackling Jade Lightning   Channel Jade lightning, causing (70%140% of Attack power) Nature damage over 4 sec to the target and sometimes knocking back melee attackers.

This is a pretty intense buff if you have the legendary, The Emperor’s Capacitor. If you read Part 1 of the previous PTR build, then you know that this makes Crackling Jade Lightning do more damage than Fists of Fury every 1 minute or 50s or so. So basically, they just doubled its damage. This is completely insane so expect something else to be tweaked about it eventually. For Crackling Jade Lightning to do 7000% AP over 4s, as magic damage is an incredibly amount of DPS. If you did this every minute, it would amount to almost 20% more damage.

**UPDATE** It looks like the legendary’s damage increase has been cut in half to compensate: So this means that its simply a buff to Crackling Jade Lightning when used generally, like pulling targets and other uses. False alarm, nothing to see here. As we expected, something would be changed to compensate, and it was. Its also being reported that the bug with it is fixed so that the energy reduction from the legendary now lasts for the whole channel.

Rushing Jade Wind   (Windwalker) Summons a whirling tornado around you, causing [(69% of Attack power) * 9] damage over 6 sec to enemies within 8 yards. Applies Mark of the Crane to up to 5 nearby targets.

This is a very interesting change as it will make Rushing Jade Wind become a very efficient way to get Cyclone Strikes quickly. Coupled with Serenity, you will be able to do some pretty amazing burst AOE damage, specially in a dungeon or on trash. Because its not a direct damage increase, its unlikely to beat out Hit Combo in a general situation, but will definitely have some niche uses in the right hands.

Dampen Harm   Reduces all damage you take by 30% from the next 3 attacks that damage you for 15% or more of your maximum health. Castable while stunned. 20% to 50% for 10 sec, with larger attacks being reduced by more.

This is a pretty cool change as it “should” make it stronger overall. Its unclear what the breakpoints are or if its a continuum, but in general its a nice change to a talent that had its uses, but could always use some more.

From Pandanaconda:

Off the top of my head: obviously Rushing Jade Wind change won’t make it strong enough to pick up for ST. However, if specced into it you’ll definitely toss it into your ST rotation again. For cleave, the idea is that “a skilled player can manually tag 2-5 targets pretty quick anyways, so the stacks won’t bring as much and Hit Combo is still a few percents ahead of Rushing Jade Wind  there”. However, for constant cleave/AoE, Rushing Jade Wind is a more efficient spender than Spinning Crane Kick is up to a nice number of stacks and allows for quick tags, INSANE AoE burst with Serenity in mythic dungeons. The Crackling Jade Lightning buff makes no sense in combination with The Emperor’s Capacitor (it’d make the legendary blatantly overpowered) so expect more data.

Getting Support

For anyone who hasn’t seen my tweets, we’ve “embarked” on a campaign to try and get communication from Blizzard on a variety of things. If you listened to my last podcast then you heard some of my complaints about the lack of communication from Blizzard about their design direction with Monks. Pandanaconda made a great post on the EU PTR forums and Talby copied it over to the US forums that I suggest everyone read, and show your support. You can upvote the first posts and post your opinions on the changes and experience and opinions with all of the issues presented in those posts. The more support we get, the more likely we are to get the communication that we’re asking for, even if the likelihood is very low to begin with.

Hopefully, this answers more questions than it creates. As always you can find us on Discord to answer questions, and if you liked what you read then please scroll down or to the top and subscribe and support WtW.

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