Talents, Trinkets, and Legendaries have been revised in Part 2 CLICK HERE. Tier Bonus is still correct.
So I spent the better part of two days simming a variety of things using SimulationCraft. The Windwalker profile for SimCraft is mostly stable, so its finally time that we can start drawing conclusions.
Remember, that these results are based on the Mythic Nighthold BiS profile; if you want an answer specific to your character at your specific time, you need to run your own simulations. Use the How to SimCraft guide I’ve created for help.
I’m going to put a request to Support WtW up top, as this was an exhausting and high stress few days of work for me, on top of my every day life. If you’ve at all be in Discord, you know what I’m talking about, I deserve a raise :-D. Help justify to my wife how much time I spent sat in this chair while she watched our 9 month old.
Because of how stressful it has been doing an expansion’s amount of work in a weekend, I’ll also be taking a few days off from the main Discord channels as I believe I’m running the risk of burning out very quickly. Trust that I will continue working on things, they just wont be posted for a few days. Be Patient and Play nice.
Babs
[x_accordion_item title=Talents]
For talents I ran each combination, ignoring any with Ascension, Chi Orbit, Chi Burst, and Eye of the Tiger, since those are not really feasible. Chi Burst is usable in single target, but its so definitely better than Chi Wave in Multi-Target that it didn’t matter and wouldn’t change the sims. Most people stick with Chi Wave for the flexibility as WW doesn’t lack in AOE damage.
As I ran literally 200 different simulations, its too much to link all the results so I compiled a chart for you to see the top option for all combinations of 1-10 targets and various fight lengths. This assumes Chi Wave and Energizing Elixir, the only variables are the final 2 tiers of talents and whether or not you have DHC or not.
This shows that, if you do not have DHC, Serenity is the way to go in nearly all situations. Invoke Xuen, the White Tiger is most useful on very very short fights, and Rushing Jade Wind beats Hit Combo at 5 targets and above. Even if you do have DHC, Serenity beats out Whirling Dragon Punch at high targets and prolonged fight times.
It should be noted that even in all the sims less than 5 targets, Serenity and Whirling Dragon Punch, both with and without Drinking Horn Cover, were pretty close to one another, sometimes just outside the margin of error. So if you prefer one play style over another, don’t feel like you’re drastically hindering your performance.
When using Serenity, currently it looks like using it as close to on cooldown as possible due to the change to the cooldown workings. I’ll spend more time on this in a few days once everything settles down.
**Right now it appears that Chi Orbit and Crosswinds are dealing 300% damage during SEF instead of 150%, which is making Whirling Dragon Punch stronger and Chi Orbit incredibly strong. Its possible that this is a bug, so I’ll give it a few days to pan out before diving into it too much. For the time being, it looks like Chi Orbit is the way to go. Weird.** It appears that this was fixed
[/x_accordion_item]
[x_accordion_item title=Trinkets]
For Trinkets, I did the same thing to visually show the rankings that I did for Talents. Trinkets recently received some tweaks, so APL improvements or other fixes may change these slightly. Always take with a grain of salt.
I will also include sims to look at the single target benefit of each trinket as there really wasn’t too much jostling. I looked at each trinket with Serenity and Whirling Dragon Punch as well as with/out DHC as that can change things slightly.
As you can see, Convergence of Fates is the practically unanimous winner with Elemental Foci and other trinkets being close.
[/x_accordion_item]
[x_accordion_item title=”Tier Bonus”]
For Tier sets I wanted to look at a few things. The benefit of the bonus at different gear levels, as well as roughly how many ilevels the bonus was worth. I have never done the bonus vs ilvl comparison, so its always possible that I messed it up.
Tier Bonus – Serenity | Tier Bonus – WDP
As you can see, the 2pc bonus is more useful for Serenity, which makes sense as it makes it much easier to fit a 3rd Rising Sun Kick into the duration.
The item level changes in that sim are for all gear, so each ilvl is roughly equal to 1 more average ilvl across your equipped gear. +1 average ilvl is equal to one piece going up about 15 ilvl. This means that the 2pc bonus is worth a little more than +3 average ilvl, or +45 ilevels gained across the gear you’re upgrading. This means that you’d have to gain roughly 45 ilvl between the items that you’d use in order to justify breaking up the 2pc bonus.
This works the same way as the 2pc above, in order to justify dropping the 4pc bonus, bonus, you need to gain +5 average ilvl, or 75 ilevels total across all gear.
Again, this is the first time I have ever done, or thought about this situation, so I am/was making it up as I go.
[/x_accordion_item]
[x_accordion_item title=Legendaries]
For legendaries, I tried to be as thorough as possible. The 5 target and 10 target sims switch to using Rushing Jade Wind consistent with the Talent sims above.
To assess the power of Cenedril, Reflector of Hatred, add 30k DPS to the simulation’s DPS, this is equal to the bonus provided to the cloaks’ damage if used on cooldown. SimC is also not using Touch of Death a second time when using Hidden Master’s Forbidden Touch, so to assess that legendary, add 17.3k dps to all sims 2 targets and above.
As you can see DHC is incredibly strong now. However, nothing stops Serenity and Rushing Jade Wind at 5 targets and higher, its just too powerful. If you have DHC, you should use it until you start using Rushing Jade Wind.
The vast majority of legendaries are relatively close to one another, so there is a wide pool of options.
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There are obviously many more things that changed slightly in 7.1.5. I ran all the other information on the guides and nothing has changed enough to merit further changes to the guides. The only thing that remains is Relics vs Item Level, which by early estimation, saw the weight of all relics drop by 1 lvl in single target and 2-3 in AOE, and stat weights and gaps. Relic order is very unlikley to change except with the 2pc bonus which will push Rising Winds ahead of Fists of the Wind for single target.
I am also close to being able to release my spreadsheet, which will allow you to gauge relics, stat weights, and Spinning Crane Kick stacks easily and quickly, while dynamically updating them for your character and situation. Look for that soon(ish).
If I missed any sims that you feel I should do, comment below and let me know.
Hopefully, this answers more questions than it creates. As always you can find us on Discord to answer questions, and if you liked what you read don’t hesitate to scroll down or to the top and subscribe and support WtW.
Damn I really thought SEF+WDP would be beating Serenity with the fixes.
It is in some situations.
Wow, i understand SEF+WDP beats serenity in some situations but i thought it would beat it overall.
Nope, Blizzard did a really nice job of balancing things, whether intentional or not.
Thanks for putting all that time time in. Having two kids myself I know that is very dedicated. It seems strange that WDP/SOF is not way more powerful and I’m a little gutted tbh. Would it be fair to say that the sim perhaps does not take into account utility, IE Serenity with 1.5 min cool down gives you less flexibility in fight with multiple add spawns etc where as
the shorter CD on SEF would mean you were more adaptable to burst more frequently and if so would this put SEF on top in more such fights?
I’m not sure I’d agree with that. SEF has a longer cooldown, so even with the two stacks, if you used it for frequent adds, you’d run out of charges eventually.
Serenity’s burst is just too strong. I think they’re very well balanced right now.
So what about that 16% dmg buff Aura for Tiger Palm and Blackout kick that was mentioned a while ago on the PTR? Guess our ST Damage is fine…..
As far as we know that’s still in there.
SEF+WDP would beat Serenity,right?
SEF+WDP would beat Serenity in mythic10+,right?
As you can see in the sims I did, it depends on how many targets you’re regularly pulling.
Also worth considering SEF has two charges which means you can use it every other trash pack where as you could only use Serenity every 3rd or 4th pack.
The cooldown is still 1.5 minutes though, so it’s not like you get twice as many SEF uses vs. serenity throughout the duration of the dungeon. You just get that 1 extra charge at the start of the dungeon, and serenity’s time lost when you’ve got it available and you aren’t using it.
Not true. SEF lets you bank up to 2 charges, but both SEF and Serenity have the same recharge time. This means that if you are using your cooldowns on (or close to) cooldown, over the course of a 20 minute M+ you’ll be getting 13 Serenities or 14 SEF.
SEF’s strength is letting you frontload more damage in a single ~30 second window by blowing 2 charges together, but you don’t get a lot ‘more’ of it than Serenity. In fact, it has significantly less edge over Serenity in a M+ run compared to a 5 minute raid fight.
SEF may let you fronload damage in a 30s window, but Serenity lets you do much, if not all of that, in 8s.
Thanks for your nice work
The answer to that question is in the article.
Looking at your spreadsheet and the sims, So for “Purely” Single target, SEF with DHC will be ahead of Serenity, but only when you have DHC, As I imagine DHC and CoF would be pretty strong together.
Correct. All sims were run with CoF and draught as that was the profile.
Thought so just wanted to make sure ^_^, That’s pretty sweet then as I do like Serenity a bit more to it, but Idm switching once I get the items to make SEF better. ty for the help much appreciated as always keep up being awesome 😀
Short question – Did you check WDP and Serenity for scaling disparity?
I remember that you mentioned at some point that haste is more valuable for WDP than Serenity, due to being not very useful during the burst windows. Is it possible that stats give different value-per-point for WDP and Serenity, enough that as we gear up into the Nighthold one of the talents ‘improves’ more and edges out the other?
For example, If additional stats other than Haste give more value-per-point to WDP, it would seem that as you gear up WDP could outperform Serenity.
I hope i managed to get my point across!
As always, thanks for all the hard work. Really appreciated.
The stat weights will be slightly different, but I will be shocked if it’s enough that one out scales another, specially since these sims were run with just about the best gear available in Nighthold.
Firstly, thank you so much for the enormous amount of work you’ve done to bring this to us,
Am I the only one finding these results alarming to say the least, if we look at it from the pure competitiveness side of the class?
I don’t see how most of these results could be compared to other classes as others are also still actively working on things. WW will likely have the most insane burst aoe, maybe the game has ever seen, in Serenity/RJW.
You are the beast, man. Thanks for your extraordinary work, Babs!
What you think about WW compared to other classes in 7.1.5?
r we okay?
I know nothing about other specs/classes. Things are still very much being worked on for many other specs so it’s impossible to say
Oh wow if I understand right, serenity+ 2 set = possibly 3 rising sun kicks in 1 serenity burst, I do wonder how much haste we’d need to get for that, if any at all
You wouldn’t need really any, a base CD of 7s would mean 3.5s in Serenity so you could get 3 casts off if you started and ended with RSK
Excelent work!!
Thank you.
What do you think about DHC and Katsuo’s negative interaction? During the Storm earth and fire we should spent as much as Ki , but Katsuo make us spend less ki. Rising sun kick and FoF has a cooldown so in restricted time we spent less ki.
You can still spend all that you generate, it’s just a little bit more difficult.
I have DHC, should i straight up use WDP now?
Also, should i prioritze haste now? or keep focusing on mastery/crit?
i have 45 mast / 32 crit / 11 haste / 2 ver
thanks!
Stat weights don’t change based on what we’ve seen yet.
You should until 5+ targets, that’s what the charts above say.
As far as I understand, they don’t exactly say that yet.
They do indicate that you should switch to WDP, but only if you have no other legendary instead. If, for example, you have DHC, Cenedril and Katsuo, it is possible that the damage you gain from wearing DHC and switching to WDP while dropping one of the other 2 legendaries isn’t worth it (in this example, you could gain 20k DPS from WDP+DHC over Serenity, but lose ~30K DPS from dropping either Katsuo or Cenederil for it).
If you have more than 2 legendaries and you had DHC “sitting out” so far, you have to measure it against Serenity+the legendary you will now be dropping, and it might not be so clear cut.
You’re more than welcome to run the 100 sims with every combination of legendary. Let me know your results.
Never meant any disrespect! Your work is amazing, and I apologize if it came across as disrespectful. All I meant is we’re still early into the patch, and not everything was tested yet (in fact, nothing was tested on ‘live’ yet, only in sims).
Your sims shouldn’t be taken as gospel, and the best result for any individual will always be to sim their own character. I’m sure we will know more in the future, and once again, thanks for all the hard work.
You shouldn’t use DHC+WDP with Katsuo because it takes away approximatly 2.4 sec duration from each SEF casts (as i can fit in 2 FoF casts during 1 SEF).
But it definitely needs some testing to be sure i guess.
That is not true at all. It makes it very slightly more difficult to use, but its not like the 2 chi disappear, you just use it in two BoK instead.
True. Thinking it through, it adds up, maybe losing one or two ticks of that second FoF, but overall its still a win with Katsuo aswell.
Given the changes to SEF with regards to the damage done by procs such as trinkets, procs and so on, I’m also assuming that potion of the old war fits into that category, is it worth readdressing the potion sims for SEF specifically?
Not a big deal I must admit but I wonder if there is any benefit to exploring double potting Old War
I’ll run them again later tonight for sure, but I don’t think much will change
I’ ve been watching a lot of WW mythic EN videos and all of them use SCK in their single target rotation..this is wrong isn’t it?
You use it during Serenity as it does more damage than Blackout Kick.
And don’t we use SCK sometimes to dump chi when EE is ready?
You shouldn’t need to. At times it can be useful but in general you don’t want to do so unless you have to.
“To assess the power of Cenedril, Reflector of Hatred, add 30k DPS to the simulation’s DPS, this is equal to the bonus provided to the cloaks’ damage if used on cooldown”
Sorry Babylonis, just wondering, how did you calculate this? From my testing in game (with 53/54 traits) I’m seeing 3.77m damage exactly per karma unbuffed on the training dummy’s that reflect damage. If you were to get 4 uses over 300 seconds (basically off CD with 30 seconds breathing room) that equates to over 15m damage, about 50k dps, not 30k.
The 30k is just the benefit from the legendary. If every ToK does 20k DPS on CD, the legendary adds another 30k on top of that.
I assume that you would still be seeing around ~20k DPS if you were to use ToK without the legendary, so the legendary itself adds ~30k DPS.
(Should also add I’m 890 ilvl and with the buffs to stats on gear, stamina included, I’m sitting at a tiny bit over 3m health, my karma weak aura tells me i have an exact 1.5m karma absorb)
Oh.. right……… never even considered that and now I realize I’m retarded
Your normal karma would also do some of that dmg, so its not a 50k increase with legendary
If talented into Serenity, will CoF’s equip ability have a chance to reduce Serenity’s cool down?
Yes
Thanks for all your work, this is awesome! Question: Im confused as to why DHC+WDP drops so much on 5+ targets. Shouldn’t it help with tagging more enemies = more damage? RJW can only tag 5 right? Or does it tag 5 per tick? If RJW tags max 5, then WDP should still win out over serenity with DHC right? Or is it just because it requires a longer setup? Thanks again for your dedication!
RJW does in 3 GCD what RJW does in 1, so it still doesn’t take much time to set up the insane Serenity aoe burst. Serenity aoe burst is just too insanely OP
So slightly off topic… but nighthold aside for a moment – is anyone else seeing a large increase in their sim DPS when going from serenity to WDP in current gear? Latest build of Simc – 506k Serenity 525k WDP, same gear setup.
That’s pretty consistent with the buffs and changes overall.
What’s the proc rate of convergence of fates? :O
Roughly 6.3 ppm
Thx for ur work!!
Some unoffical datamining says COF’s proc is 8.4 ppm Under SEF, Is it real?
I have also check ur simc results(Several days ago), and the interval of SEF is 51s.
So maybe for Serenity the proc is 6.3ppm?
6.3 is what I’ve seen/been told.
Any reason that my simming is putting haste quite a bit higher than mastery or any other substat?
Haste is at 0.90 while mastery is around 0.80 normalized.
Haste bounces around a lot due to the nature of cooldown reduction and fixed fight lengths. You can increase the length variance to smooth things out or check out plotting to see how haste behaves a little erratically.
Makes sense! Thanks for the quick reply. If that’s true then in an aoe fight longer than 8 seconds, WDP+DHC would win out (maybe it would have to be like 15 seconds for it to pull ahead). But it’s unlikely those fights would last that long anyway. Thanks again!
Its very very likely not that simple, if you were comparing the damage potential for a pack of mobs in a M+ for example.
So would u take Serenity over DHC+WDP on a long fight with low targets or a short fight with high targets? Or does it have to be a high target aswell as long fight for Serenity to be worth taking over DHC+WDP?
Think of the charts as a “I want to maximize my damage to this many targets, which do I pick”. If the answer is you regularly have 5 priority targets or you want to pad meters on 5 or more targets, then Serenity/RJW can’t be beat. If you want to focus on boss priority then look at the 1 or 2 target line. I may devote a podcast to this specifically.
Im sure you have been asked many times but i want Your Opinion i love using WDP+SEF (also i love Xuen but we all know he was garbage until now) i understand serenity is most liekly still better in this patch im askign if WDP+SEF(with or without DHC) is it very far behind SER in the new patch or close enough to use what you want
also is Xuen viable at all in raids or m+
You’re asking my opinion on something that is answered above
lol i read it briefly i guess not enough
thanks
I’m new to this site and trying to find some information on the changes to rotation once you have legendary bracers, is there something that goes over the rotation changes to get the second FOF in during a SEF? I have to be doing something wrong because my SEF always ends with 1 second left on the timer for FOF.
I’ve had too much else to do to look into that yet.
Single target Whirling Punch was beating serenity… no bracers should that not be so? Also you should write about the Chi Orbit “bug” or so everyone assumes, there is no damage penalty with SEF so apparently it does insane dmg.
Yeah I’ll add a comment about it
Apparently, for those of US with cnidaria , the SEF clones and Xuen does not benefit from it 🙁 Some people on US forums and MMO champion are reporting this
No idea why I capitalized US, very late, tired and spelling errors >.> bah
I’ll pass it on
Hello Babylonius,
First of all, I just donated again because I can only imagine how much effort you put into this for us. As everyone mentioned, thank you for your hard work.
So I installed the latest 7.1.5 Simcraft build uploaded today and found some weird stuff.
Keep in mind, this is strictly Patchwerk style fights. I currently have Katsuo’s Eclipse and Symbiote as my legendaries.
My results:
Time/DPS
WDP
100s- 540k
150s- 508k
200s- 481k
250s- 468k
300s- 461k
500s- 450k
SEREN
100s- 527k
150s- 493k
200s- 471k
250s- 461k
300s- 450k
500s- 438k
Thoughts? Seems like WDP is outperforming Serenity at all fight lengths.
Thanks for any ideas you might have.
There was some weirdness with SEF that may be fixed, so expect that in SimC soon-ish. SEF was buffing things too strong.
So even with the Serenity “hotfix” which reduces badly the efficiency of the CD, it beats WdP in most situations?
That’s how it looks from the sims I ran, yes.
crit is better than mastery now?
Not in most situations, not sure how you got that from the information above. There will be ideal gaps between stats still, and mastery will still be on top for the longest, then crit.
Hey Babalonius,
I’ve currently equipped my legendary boots and wrists and I have managed to keep up SEF for over 25 seconds, getting in 2 FoF’s. I have noticed that Simcraft doesnt use SCK effectively with SEF. So don’t trust those sims for SEF with the wrists, it seems to be pulling much higher overall DPS.
Also a question I have is wether or not I should use Xuen for M+ dungeons, since for most dungeons he will be up for every boss, what do you recommend ?
Also what is the new stat prio on SEF?
If you think the SimC APL can be improved, then we’re always open to suggestions. It’s certainly not off so much as to make the results untrustworthy though.
If you want to prioritize boss damage in dungeons, then Xuen is a good choice since boss fights are shorter in dungeons.
I haven’t fully explored stat priorities, gaps, and weights yet, but it should still be Mastery > Crit > Vers > Haste in most single target situations
Thanks for all the work you’ve put in Babylonius, great info as always. I was wondering if you had any numbers with regards to DPS variance for you talent spreadsheet linked above so we can weight the gains in multi-target fights taking RJW are worth the DPS loss in single target or vice versa. Specifically trying to determine if RJW/Serenity will be the best choice in most Mythic+ situations.
The difference between talent choices in M+ are going to be almost nonexistent. It’s the difference between great of damage less of the time, or good damage more of the time.
Last night I did some raid testing and while lust was up I easily was able to fit the second charge of first of fury into the sef, and with proper use of EE I also got it in easily, however if I didn’t use it at the optimal time I couldn’t squeeze it in… so I know for sure it’s on my end, I just have to play with it more to better utilize my resources.
Hey, I also did some DHC testing.
What works best for me is to go into SE&F with 5 Chi and with EE ready to use (for example, at 00:00:00 TP-> Chi Wave -> TP -> BoK -> TP-> SE&F -> spend everything, starting with FoF -> EE) – that gives you 10 Chi to spend right away with SE&F and should get you through a second FoF easy enough.
As you said, however, the cooldowns don’t match – you can use SE&F every 90 seconds, and EE every 60. What I found that works best for me to fix this is using SE&F at alternating intervals – every one minute and then every 2 minutes, like 00:00:00 -> 00:01:00 -> 00:03:00 -> 00:04:00->00:06:00 and so on. This is doable without wasting SE&F recharge timers because of the 2 charges that SE&F has, and this way you manage to always match the CDs of SE&F and EE to always have maximum Chi in your SE&F rotation. Of course, you also use your EE on the odd minute where you don’t use SE&F, because why not.
This will probably be much much more difficult on a fight with actual mechanics and priority targeting, where you can’t always DPS and also want to use your CDs at appropriate times, but it works nice on the dummy.
What did you use to sim? I tested with the latest build of simcraft(715-03?) and serenity is 20k behind SEF. Did I not use the simcraft correctly?
I used SimCraft as well, its possible for small tweaks between builds. The bugs with Chi Orbit and Crosswinds were put in last night, if you have the build where there were put in, but not taken out, then there could be some variance.
You should have used 60/30s divisions for the Sim chart, it would be much easier to read.
Thats not how the time is split up in the SimCraft Options.
Hi,Babylonius
My friends that play monks found there are some new bugs of “new SEF”.
If the current target of the element sprite die, the sprite will never clone your skill.
There were bound to be more problems.
Hi, thank you for everything that you do, WtW team.
I just want to make sure I’m reading the talent comparison excel sheet correctly: so for fights that are ST and last up to 2 min 30 sec, WDP beats Serenity even without DHC?
I understand that Serenity pulls ahead after that, but if this is true, would I be correct in saying that WDP is more dps for most M+ applications then when considering solely that perspective (ST boss fights, basically)?
Thanks!
That woudl just be looking at single target bosses, whereas the trash to get there would be more targets and shorter periods of time, or longer periods of time if you want to take the whole dungeon.
Hi, first i would like to thank you for all the work you do for the ww community
as WW, my stats are 29% crit, 43% mastery, 4% haste and 5% vers, I want to know if this is good or what should i do to improve it.
Thanks!
You want to raise your ilvl, that’s the main thing you can do to improve.
Item level over stats? im currently 886/892
Yes, ilvl over stats
Thanks!
On rings and neck too? Or only pieces with agility?
It’s not quite as clearcut for necks/rings, but ilvl still wins most of the time due to how they scale now. You can follow the stat priority for necks and rings within 5 or 10 ilvl of each other
Thank you for quick answer, just one more question for clarification. So should I always pick ilvl over stats on agility gear even though it would mess up my stat weights (4500 mastery over vers etc.)?
Yes, those stat gaps are guidelines for comparing items of the same ilvl. Those numbers will also be updated for 7.1.5 once I have time.
Hi and thx a lot for all the fantastic work you do for all the WW out there 🙂
I have a problem with my simc results. When i simc and put the string into pawn, it shows me several items that are marked as upgrades. Sometimes more then 10%. But when i put them on and simc again, i do less dmg.
My Stats are:
Mastery 8573
Haste 5005
Crit 5028
Versatility 2881
So, while i understand that i need much more versatility and far less haste, always when i change an item in that order, i do less dmg in simc. Can you give he a hint what to do?
Step 1; equip highest ilvl stuff. Within 10 ilvl for neck/ring and 5 for other you can sim since it may be close.
Step 2: Read http://www.walkingthewind.com/guides/how-to-simcraft/
Step 3: Either sim side by side using the compare items section of that guide, or unequip the gear in the slot you want to sim weights for, then use those newly generate weights to compare two pieces of gear. I recommend comparing side by side.
Hi Babs,
Thanks for all the hard work you do. I play a WW called Sunde on Frostmourne-US, I’m new to WW with legion and sorry about this being off topic but I have to ask… does anyone else find it annoying that you can’t focus your clones onto your main target during a FoF channel?
There are times when there are adds next to a boss and my spirits will channel their FoF while facing AWAY from the boss…. I could easily fix that situation by turning the spirit around (re-focusing it by pressing the hotkey) and hit everything… but I can’t because pressing that key would cancel my FoF channel… other classes can control their pets while casting, why can’t we?
That’s a good point, and one that I’ve experienced as well, but it never sticks around in my memory.
Do you think the small nerf : Rushing Jade Wind now applies Mark of the Crane to 4 targets (down from 5). is gonna change a little about the usefulness of serenity over SEF?
Nope. RJW’s niche is with higher targets anyway, so reducing the number isn’t going to magically make it better at lower targets
Thanks for the information Babylonius. Do you know if SEF + DHC sims included double FoF within each cast of SEF?
I have no idea. It is not set up to do so specifically, but may do it simply as a function of the priority.