To continue from the article yesterday about the changes Blizzard made to Nighthold trinkets, I ran all talents and legendaries. Since Convergence of Fates and Drinking Horn Cover are the two items that effect different talents differently, I broke them up again. And since I stayed home today with my daughter since our babysitter made plans… away we go:
Note: None of these sims are for YOUR character, they’re using the Mythic Nighthold profile that includes the 4pc and other Best in Slot gear. If you want to know what is best for YOUR character, you need to sim things yourself using your character as the baseline.
TLDR: Whirling Dragon Punch wins out in all situations with Drinking Horn Cover, which is to be expected, as well as below 5 consistent targets without Drinking Horn Cover. Convergence of Fates no longer appears to be strong enough to swing the power of talents very much.
So next, we have to look at the relative power of Legendaries with and without Convergence of Fates. I ran all the profiles with Serenity, and an additional Drinking Horn Cover profile with Whirling Dragon Punch. As usual, some notes;
- To assess the power of Cenedril, Reflector of Hatred, add 30k DPS to the simulation’s DPS, this is equal to the bonus provided to the cloaks’ damage if used on cooldown.
- SimC is also not using Touch of Death correctly, nor a second time when using Hidden Master’s Forbidden Touch, so this legendary is not modeled correctly in the sim.
- The Emperor’s Capacitor is also simming higher than it should since its weird in SimC.
[x_columnize]Legendaries without Convergence of Fates
Legendaries with Convergence of Fates
TLDR: Katsuo’s Eclipse and Drinking Horn Cover are the best overall legendaries. Convergence of Fates isn’t strong enough to bump any other legendary ahead of Drinking Horn Cover and Whirling Dragon Punch.
TLDR: There are two things that are important here. 1) Whirling Dragon Punch plus Drinking Horn Cover and Katsuo’s Eclipse is the strongest combination, and 2) Even without Drinking Horn Cover, Whirling Dragon Punch still wins over Serenity.
Bonus: Since there have been lots of questions and misunderstanding about how trinkets stack up, specially while Nevarix continues to rebuild the trinket spreadsheet form the ground up since the baselines have changed. I wanted to run some other trinket sims. These sims look at the power of trinkets at their maximum item level that is farmable. This means, no war/titanforging, and no drops from Mythic+ Caches, since they are effectively huge RNG machines that can’t be controlled. For the sake of my CPU, and readability, I’m only including the strongest trinkets from Emerald Nightmare and only Memento of Angerboda from dungeons since its the strongest trinket available from M+. I also ran it using Whirling Dragon Punch and no legendaries.
Yes, its not comprehensive, but until the spreadsheet is finished, this will hold you over.
TLDR: You can infer whatever you want from these sims, since I know people will infer things that aren’t there. What I see is that in general, the ilevel of the trinket is important as there is definitely a trend in that higher ilvl trinkets means more DPS. Its obviously not that cut and dry, but there is a correlation.
Hopefully, this answers more questions than it creates. As always you can find us on Discord to answer questions, and if you liked what you read don’t hesitate to scroll down or to the top and subscribe and support WtW.