In the absence of any real changes to Windwalkers (PvE at least) on the PTR this week, I wanted to start compiling the list of the changes that have been made to Windwalkers on the 7.2.5 PTR. I will continue to update this list if anything changes in the days before the patch is released, which will likely be June 13th. WoWhead has done  much of the work for  me already: https://www.wowhead.com/news=263129/all-the-class-and-artifact-trait-changes-in-patch-7-2-5

All sims were run through 300s 50% variance fights. Single Target was run through Patchwerk, AOE was run through HecticAddCleave. These sims are not final, just what we have so far!!!!!!!!! There is always the chance that some new items aren’t functioning correctly on the PTR sims or APL improvements are needed to better show the strength.

I will keep this updated if any more changes are made in the future and there will likely be a final version closer to or shortly after the patch goes live.

Like with the last Sim Extravaganza; this took me many hours to put together and sim, so please take a minute to consider supporting me and the site through Patreon and Paypal.

First thing I had to do when testing things for Tomb is to create a new gear profile with ONLY the gear available in that raid. This is the gearset that simmed the best. It does not include legendaries, and all gear is simmed at 935. THIS IS NOT A BIS LIST!! But its probably not far off.

 

 

Trinkets

Combos

Single Trinkets

 

Analysis

As can be some what expected, the t20 2pc/4pc are worth getting over not having them. Many of the trinkets are strong, none are so overpowered that they will be required, most come with a interesting requirement for how to maximize them, like the target not moving (Specter), dying in a certain time (Vial), or collecting orbs (Engine). Some of the weirdness with the trinket combinations are likely because of how many on-use trinkets there are and how using one will put the other on a temporary cooldown.

Changes

 

Sims

These sims are done with the same gearset, just looking at the power of the tier bonuses.

 

 Analysis

In terms of purely the power of the set bonuses, the best combination comes from the t19 4pc and the t20 2pc bonuses. However, that likely comes with a large item level cost and not be feasible unless you’re super lucky and regularly farming Nighthold for high TF set pieces. The t19 2pc is worth a little more than 45 ilvl for Whirling Dragon Punch and goes up to over 60 ilvl for Serenity. The t19 4pc is worth a little more than 75 ilvl for both. So you’d have to stay with in these gaps.

970 legendaries would almost certainly be larger than this gap and be worth dropping the tier bonus, specially when combined with another piece from Tomb. Any question about mixing tier bonuses vs a legendary item will be almost 100% be answered by needing to sim yourself, and be very temporary. Maybe I’ll sim the combinations, probably not as its going to be a TON of work for information that really isn’t as important as everyone seems to think.

Looking at how many item levels the set bonuses are worth:

  • t20 2pc with WDP – Slightly less than 75 ilvl
  • t20 2pc with Serenity – Just about 90 ilvl
  • t20 4pc with WDP – 30 ilvl
  • t20 4pc with Serenity – 45 ilvl

There may be some APL improvements to better depict the power of the tier bonuses as we get closer to and through the patch.

Changes

 

Sims

 

Analysis

The new legendaries aren’t that bad. The Wind Blows is an easier to use, but lower DPS version of The Emperor’s CapacitorSoul of the Grandmaster is a middle of the pack legendary on single target and above average multiple targets. It also requires no additional thought as its a passive ability. The biggest issues with legendaries going from one tier to another is that some will conflict with mixing tier bonuses. All of these legendaries were simmed with the t20 2/4pc bonus. However, because of the huge gap between 970 legendaries and Nighthold gear, it will almost certainly be worth dropping a tier bonus to use a legendary, simply for the stats alone.

Changes

  • Hit Combo – Each successive attack that triggers Combo Strikes in a row grants 2% increased damage, stacking up to   6 times.
  • Invoke Xuen, the White Tiger  Summons an effigy of Xuen, the White Tiger for 45 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (40% 30% of Attack power) Nature damage. AP conversion from user reduced from 600% to 450%.
  • Rushing Jade Wind – Summons a whirling tornado around you, causing [(69% of Attack power) * 9] damage over 6 sec to enemies within 8 yards. Applies Mark of the Crane to up to 4 nearby targets. 2 nearby targets.

 

Sims

 

Analysis

The Hit Combo nerf does reduce our damage, but it was compensated with through the Windwalker Aura buffs. Overall its a quality of life improvement as dropping it will be less punishing. I really don’t have much to say about the changes to the other talents as they don’t really make a ton of sense to me. Hit Combo will remain the top talent for nearly all situations.

Changes

  • Fists of Fury  – Pummels all targets in front of you, dealing [5 * (525% 420% of Attack power)] damage over 4 sec. Can be channeled while moving. Range changed from Melee Range to 8 yd range
  • Spinning Crane Kick – Spin while kicking in the air, dealing [4 * (100% of Attack power)] damage over 1.50 sec to enemies within 8 yds. Spinning Crane Kick‘s damage is increased by 50% 40% for each unique target you’ve struck in the last 15 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind.
  • Windwalker Monk  – Effect #1 Apply Aura: Modifies Damage/Healing Done Value:   19%

 

Sims

 

Analysis

Most of the damage loss was in AOE, while remaining roughly the same in single target.

Changes

  • Spinning Fire Blossom   Deals (105% of Attack power) Fire damage to your target. Spinning Fire Blossom always triggers Combo Strikes, and if cast ouside of melee range, damage is increased by 50%, and you root the target for 1.50 sec. Generates 1 Chi. Removed
  • Tigereye Brew   Consumes up to 10 stacks of Tigereye Brew to empower your Physical abilities with wind for 2 sec per stack consumed. Damage of your strikes are reduced, but bypass armor. For each 3 Chi you consume, you gain a stack of Tigereye Brew, New level 46 Honor Talent
  • Heavy-Handed Strikes   Your first strike of Fists of Fury knocks targets to the ground, stunning them for 3 sec. Fists of Fury has a 5 yard increased range. 4 sec.

Done

  1. Stats – Added 8% Haste note
  2. Talents – None, nothing changed
  3. Rotation/Priority – Updated openers (will add more later), minor changes to priority (SotW above FoF)
  4. Artifacts – Updated Relic worth
  5. Legendary – Added new legendaries, comments and ratings will come later.

 

Not Done

  1. Add Tomb gear to Gear
  2. Add Tomb trinkets to Trinkets
  3. Add new stuff to Sim Compendium
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