Legendaries

In Legion, all classes and specs have a fairly wide array of legendary armor and jewelry by which they can boost their power and customize their play. Brewmasters are quite lucky in the fact that essentially all of the legendary items we can acquire are valuable and worthwhile. This section will list all of the legendaries we have access to, touch upon some combinations of legendaries that are particularly advantageous for different modes of play, and the different situations where you would want to use particular legendaries.

List of Legendaries

Legendary Priorities

Before we get into the priorities, it’s important to be aware that as of right now, you can only wear up to two legendaries, once you unlock the ability to wear a second one at your Class Order Hall. When you get more than two, then it’s time to worry about which legendaries to wear in what kinds of content. Before then, don’t sweat this stuff too much.

For Mythic +, we recommend wearing Sal’salabim’s Lost Tunic and Anvil-Hardened Wristwraps. The large amount of time spent fighting multiple enemies at once means that the benefits of both these legendaries absolutely shine.

For raiding content, you should optimally have Sal’salabim’s Lost Tunic and Jewel of the Lost Abbey equipped. The power of Sal’salabim is universally beneficial due to Hot Blooded, and <THE RING> is pretty universally strong for making Stagger hurt much less.

When to use Each Legendary

As above, if you have two or fewer legendaries, you’re generally going to be fine. Once you get more and are able to mix-and-match for your builds, that’s when you want to care about this sort of stuff.

Sal’salabim’s Lost Tunic and Jewel of the Lost Abbey are both universally useful and powerful legendaries. Any time you wear these suckers, you’re in a very strong place, defensively. Sal’salabim also has the added bonus of extra damage, to boot.

Anvil-Hardened Wristwraps is another strong legendary, but it truly sees its max potential when doing Mythic+ content, where you consistently have a lot of enemies attacking you at once, drastically increasing the amount of dodges we get, therefore cooldown reduction on our Brews. Note that this also includes Fortifying Brew and Black Ox Brew.

Fundamental Observation is a bit more niche than the above. What it does is extremely powerful. It basically makes Zen Meditation into a stronger Shield Wall, with a significantly lower cooldown. If you are doing content where you need that additional cooldown, this is very powerful. Otherwise, it’s nice to have.

Gai Plin’s Soothing Sash has a fairly universally-appealing ability. Gai Plin’s isn’t a strong choice if you’re doing fairly easy content, but when you’re doing content where your Stagger is bumped up pretty high? This thing can give you a surprising amount of self healing. While not as strong as the above choices, it’s definitely a great one to have if you’re missing one of the stronger choices above.

Archimonde’s Hatred Reborn‘s strong on-use defensive capacity combined with the powerful capacity for a single-target nuke make this trinket a fairly solid, well-rounded legendary. Not as amazing as some of the other legendaries where you tend to have access to their effects far more often, but Archimonde’s is a pretty decent trinket to get for pretty much anything you could do.

Prydaz, Xavaric’s Magnum Opus was once a laughingstock by Brewmasters, but it has since become an actually pretty decent necklace for self-sustaining throughput. The downside to it is that it generates its shield on a timer, rather than on use so it isn’t reliable for saving your bacon should you be in danger. Being said, this is going to see some use across all kinds of content.

Cinidaria, the Symbiote has an interesting effect, and it certainly is a powerful DPS and healing tool when fighting raid bosses, but its niche is rather limited to that. Content where you quickly bring an enemy down below 90% health makes this more of a stat stick than anything else. Being said, it is worth reiterating that Cinidaria is very powerful in its niche.

Firestone Walkers are a legendary that on paper sound really nice, especially for Mythic+ content. The issue with the Firestone Walkers however is that while they enable more use out of Fortifying Brew, they aren’t as good as the Anvil-Hardened Wristwraps because they not only reduces the cooldown of Fortifying Brew, but also all of our Brews.

Sephuz’s Secret unfortunately gives us two things that we Brewmasters either don’t need, or don’t like: movement speed and haste on a proc. While universal movement speed all the time is a nice plus, we’re the tank who has Roll. And classically, high haste procs tend to just mess with rotations and depending on your base haste level, you could possibly begin to waste energy or GCD’s when the thing procs. Use this if you have to, but try to replace it when you can.