Updated for 7.3.0

Windwalkers operate on a priority system, NOT A ROTATION. This means that you use whatever ability is available that’s highest up in the priority.

Priorities can sometimes depend on the gear and relics. For priorities specific to your character, use Bab’s Spreadsheet. To better understand how and why priorities work, read the Priorities article.

For information on how to use Serenity, check out Xes’s Article about Serenity usage in Tomb of Sargeras.

5 Minute Guides

Abilities

Rotation

 

Single Target

  1. Touch of Death
  2. Tiger Palm ( if <4 Chi and about to cap energy)
  3. Rising Sun Kick
  4. Fists of Fury
  5. Whirling Dragon Punch (If Talented)
  6. Strike of the Windlord
  7. Blackout Kick (to dump excess Chi)
  8. Chi Wave
  9. Tiger Palm

If you have t19 2pc and t20 4pc, you want to cancel Fists of Fury‘s channel by casting Rising Sun KickThis should be done only during Serenity.

Multiple Target

  1. Touch of Death
  2. Fists of Fury
  3. Whirling Dragon Punch (If Talented)
  4. Strike of the Windlord
  5. Rising Sun Kick (ONLY if talented into WDP and ONLY to enable using WDP)
  6. Rushing Jade Wind (If Talented and Less than 7 targets)
  7. Chi Burst
  8. Spinning Crane Kick
  9. Blackout Kick (to build Spinning Crane Kick stacks)
  10. Tiger Palm

Spinning Crane Kick moves up the priority based on how many targets you’ve tagged with Mark of the Crane. See this article to learn how to use it. During Serenity, Damage per Chi  is irrelevant, and DPS is more important.

Flying Serpent Kick can be used in place of Blackout Kick for AOE, if you don’t need to build stacks, in order to allow back-to-back Tiger Palm to generate maximum Chi.

With the legendary, Hidden Master’s Forbidden Touch, be sure to use Touch of Death a second target within 5s of the first. You must use another ability in between the Touch of Death casts so you don’t lose Mastery: Combo Strikes bonus and Hit Combo.

Opener Recommendations:

For understanding the acronyms, see our Acronym Guide.

 

With Whirling Dragon Punch

And Energizing Elixir:

TP -> ToD -> SEF+RSK -> EE+FoF -> SotW -> TP -> WDP with RSK coming off CD soon

And Power Strikes:

TP -> ToD -> TP + SEF -> FoF -> SotWL -> TP -> RSK -> WDP -> TP

With Serenity (Mid-Fight as well)

It is impossible to give every permutation of Serenity opener and “rotation” with varying legendary choices and haste levels. So stick with these guidelines as best you can:

You can’t fit all these guidelines all the time. If something isn’t here, its generally not a DPS increase. That doesn’t mean that it can’t be, just not in general.