Windwalker PvE: Rotation/Priority
Windwalkers operate on a priority system, NOT A ROTATION. This means that you use whatever ability is available that’s highest up in the priority.
Priorities can sometimes depend on the gear and relics. For priorities specific to your character, use Bab’s Spreadsheet. To better understand how and why priorities work, read the Priorities article.
5 Minute Guides
Abilities
Rotation
Single Target
- Touch of Death
- Tiger Palm ( if <4 Chi and about to cap energy)
- Rising Sun Kick
- Fists of Fury
- Whirling Dragon Punch (If Talented)
- Strike of the Windlord
- Blackout Kick (to dump excess Chi)
- Chi Wave
- Tiger Palm
Blackout Kick! should be used before using Tiger Palm again but after any ability with a cooldown. This doesn’t change with the t21 tier bonuses.
Multiple Target
- Touch of Death
- Fists of Fury
- Whirling Dragon Punch (If Talented)
- Strike of the Windlord
- Rising Sun Kick (ONLY if talented into WDP and ONLY to enable using WDP)
- Rushing Jade Wind (If Talented and Less than 7 targets)
- Chi Burst
- Spinning Crane Kick
- Blackout Kick (to build Spinning Crane Kick stacks)
- Tiger Palm
Spinning Crane Kick moves up the priority based on how many targets you’ve tagged with Mark of the Crane. See this article to learn how to use it. During Serenity, Damage per Chi is irrelevant, and DPS is more important.
Flying Serpent Kick can be used in place of Blackout Kick for AOE, if you don’t need to build stacks, in order to allow back-to-back Tiger Palm to generate maximum Chi.
With the legendary, Hidden Master’s Forbidden Touch, be sure to use Touch of Death a second target within 5s of the first. You must use another ability in between the Touch of Death casts so you don’t lose Mastery: Combo Strikes bonus and Hit Combo.
Opener Recommendations:
For understanding the acronyms, see our Acronym Guide.
With Whirling Dragon Punch
And Energizing Elixir:
CW (Prepull) -> TP -> ToD -> SEF+RSK -> EE+SotW -> FoF -> BoK! (w/t21 4pc) -> WDP
With Serenity (Mid-Fight as well)
It is impossible to give every permutation of Serenity opener and “rotation” with varying legendary choices and haste levels. So stick with these guidelines as best you can:
- Fit as many Rising Sun Kick in as possible, typically starting with Rising Sun Kick is preferable
- Fit one Strike of the Windlord in, if possible, which it may not always be depending on legendaries
- Use Fists of Fury before Serenity, with Touch of Death between if available, but don’t delay either for more than a few seconds to line them up
- (ONLY WITH T20 4PC) Use Fists of Fury inside and clip with Rising Sun Kick if you can, but not essential, and rarely more than just once
- Clip the last second of Serenity with Fists of Fury if possible
- Fill with Blackout Kick > Spinning Crane Kick, but try to avoid going Spinning Crane Kick into Fists of Fury as the channel will cancel some Spinning Crane Kick damage
You can’t fit all these guidelines all the time. If something isn’t here, its generally not a DPS increase. That doesn’t mean that it can’t be, just not in general.