Windwalker PvP Talents 7.2 (Honor Talents)

by | Mar 14, 2017 |

Honor Talents Panel

 

Trinkets

Gladiator’s Medallion is the preferred choice here giving you control over which crowd control you have to deal with. If your an Orc Windwalker Relentless can be very strong against teams with many stuns due to it stacking with the passive racial trait, Hardiness .

 

Passive Damage Reduction

Talents in this tier will change based on what your playing against

  • Reinforced Armor is the bread and butter pick for general survivability due to its strength defensively as a health buffer and how it interacts with abilities that scale off health.
  • Sparring is extremely strong against double melee teams that can potentially train and kill you.
  • Against caster cleaves that primarily deal damage through DoTs Hardiness can reduce the strain on your healers mana bar.

 

Passive Movement Speed

Fast Feet is a powerful talent in its own regard effectively cutting snares on you in half after DR and increasing movement speed. Yu’lons Gift is still strong but its not as versatile as it use to be.

 

Active Damage Reduction

Fortifying Brew is a strong defensive alternative to Touch of karma on a similar cooldown. Whenever your healer is struggling to keep you up, stuck in crowd control, or doesn’t have a cooldown to answer to the enemy teams burst damage it can help keep you alive without any of the limitations or restrictions the other talents in the tier have.

 

Active Mobility

Disabling Reach allows you to snare or root targets from a distance and Tiger Style will make it easier for you to chase around pillars or ramps as well as land an extremely powerful 70% slow on your target. Both talents have a niche and should be swapped between based on what your playing against and your strategy against the enemy team.

 

Enhancements

Heavy Handed Strikes is the default pick and the strongest offensive / defensive option in the tier. Adding range and a stun to Fist of Fury allow you to lock down targets to secure kills or even against some comps lock them down to prevent them from gaining momentum while your team continues to pressure the enemy team.