Windwalker Battle for Azeroth Guide


Welcome to PeakofSerenity's Windwalker Monk PvE Guide. This guide is designed to be a basic, quick guide for Windwalker with just the information you need. For more in-depth, advanced, information follow the links to those pages in the "Further Reading" sections or in the "Advanced" section in the menu above. Navigate quickly to the section you need using the sidebar on the right.

This guide was last updated January 14, 2020 for Patch 8.3. and is regularly updated when discussion, theorycrafting, or testing yields new information.


General Talents

Further Reading: 

War Mode Talents (for open world)

Ability Priority

Windwalkers operate on a priority system, NOT A ROTATION. This means that you use whatever ability is available that’s highest up in the priority and try not to delay a higher up ability in favor of a lower one. This priority is aimed at minimizing damage loss. For more information on how priorities are generated, read Babylonius’s Understanding Priorities article.

Single Target

  1. Touch of Death
  2. Reverse Harm ( if <4 Chi AND about to cap energy, assuming target heals for 8% of your health)
  3. Fist of the White Tiger (if <3 Chi AND about to cap energy)
  4. Tiger Palm ( if <4 Chi AND about to cap energy)
  5. Whirling Dragon Punch (Talent)
  6. Fists of Fury
  7. Rising Sun Kick
  8. Reverse Harm
  9. Chi Burst (if less than max Chi)
  10. Fist of the White Tiger (Talent)
  11. Spinning Crane Kick (with Dance of Chi-Ji proc)
  12. Blackout Kick
  13. Chi Wave (Talent)
  14. Tiger Palm

(Essences should be used as close to on cooldown as possible while delaying other abilities minimally)



  1. Touch of Death
  2. Whirling Dragon Punch (Talent)
  3. Fists of Fury
  4. Rushing Jade Wind (Talent)
  5. Rising Sun Kick (ONLY to use Whirling Dragon Punch)
  6. Reverse Harm
  7. Chi Burst (if less than max Chi)
  8. Spinning Crane Kick (At least 3 targets regardless of stacks)
  9. Fist of the White Tiger (Talent)
  10. Rising Sun Kick
  11. Blackout Kick (to build Spinning Crane Kick stacks)
  12. Chi Wave (Talent)
  13. Tiger Palm

(Essences should be used as close to on cooldown as possible while delaying other abilities minimally)


Ability Usage

  • Blackout Kick! – Used before you would potentially generate another proc.
  • Dance of Chi-Ji – it is technically best to use the proc on Spinning Crane Kick ahead of any ability that would chance generating another proc, so any Chi spender. However, because of the comparatively low damage that Spinning Crane Kick does, its safer to use any ability with a cooldown ahead of it in the priority, hence its position above.
  • Energizing Elixir – Ideally used on cooldown when at 0-1 Chi with Tiger Palm after, to maximize resource gain.
  • Hit Combo and Mastery – Any ability that does damage, both, benefits from, and continues Mastery and Hit Combo.
  • Reverse Harm – Use this as close to its cooldown as possible unless you know you can get more worth just a 1-3 seconds later. Typically safest to cast on the active tank with a @targetoftarget macro. Read this article for more information.
  • Rushing Jade Wind – If you are talented into this, keep it up ONLY when there are 2 or more targets. Be aware of having less resources and make sure you have enough for Fists of Fury and other important abilities.
  • Serenity – Read Wizard Dog’s Serenity Guide
  • Storm, Earth, and Fire – Used as close to on cooldown while lining up with other abilities and damage bonuses. Also useful to easily tag targets for increased Spinning Crane Kick damage. Try to keep one charge recharging at all times. Ideally you fit in 2x Rising Sun Kick, a Fists of Fury, and a Whirling Dragon Punch.
  • Touch of Death – Use as close to on cooldown while lining up with other abilities and damage bonuses to amplify the 10% damage dealt mechanic.
  • Touch of Karma – Although technically a defensive ability, it can provide offensive power. Best used as frequently as you can get as much damage absorbed as possible. Most consistent way to use is to taunt a big target and tank it until the absorb is gone.
  • Whirling Dragon Punch can be used a very specific timing, roughly the last 0.2 seconds of Storm, Earth, and Fire, in order to get a HUGE burst of damage. We used to be able to force this by using a /cancelaura macro, but that was “fixed’, however its still technically doable. Check out this article for more information.



Using Whirling Dragon Punch

  1. Precast Reverse Harm 10-15 seconds before pull (to start with 1 Chi)
  2. Condensed Life Force (CLF Essence)
  3. Invoke Xuen, the White Tiger (if talented)
  4. Reverse Harm or Fist of the White Tiger (if talented), else Tiger Palm
  5. Chi Wave/Chi Burst/Flying Serpent Kick to prevent losing Mastery bonus if using Tiger Palm before and after this point
  6. Fist of the White Tiger (if talented and used Reverse Harm first), else Tiger Palm
  7. Touch of Death
  8. Storm, Earth, and Fire
  9. Crucible of Flame (CoF Essence)
  10. Blood of the Enemy
  11. Cyclotronic Blast
  12. Other Essence Abilities
  13. Rising Sun Kick
  14. Tiger Palm (if needed)
  15. Fists of Fury
  16. Reverse Harm
  17. Whirling Dragon Punch
  18. Tiger Palm (unless you used Reverse Harm earlier)
  19. Rising Sun Kick

From here, follow your normal priority, and for Heroism/Bloodlust, prioritize getting 3 casts of Rising Sun Kick inside Storm, Earth, and Fire. For an extended version of each that plans out another 10 seconds or so, including a cast of Chi Wave/Chi Burst, see the Extended and Alternate Storm, Earth, and Fire Openers article. This also has details on some other openers, the ideas behind the order of certain spell casts, and how they came to be.

Serenity: Read Wizard Dog’s Serenity Guide

Further Reading:



Agility > Versatility > Critical Strike = Mastery > Haste

Stat priority can and will change for your character depending on your current gear and stats. To find the best gear for your character, use SimCraft or Raidbots.

Further Reading: How Stat Weights/Priority Work



The best method to choose between what trinkets you have available, use the “Top Gear” tool on Raidbots. If you’d like general “rankings” for trinkets based on simulations, use HeroDamage or BloodyToolsJust know that these tools use the simulation profile, which may not reflect your gear and talent choices.




The concept of “Best-in-slot” lists is mostly obsolete with the advent of War/Titanforging and sockets. Gear should be assessed on a case-by-case basis rather than as a whole, using tools like SimCraft or Raidbots. To see what Azerite or Trinket gear you should be aiming for, see those sections of this guide.

To assess what gear to aim for, you want to follow this priority:

  1. Item level trumps just about everything in just about every situation
  2. Aim for items with as high Versatility on them whenever you can
  3. Aim for items with Crit or Mastery as the other stat
  4. If you have more Mastery % than Crit %, then aim for a piece with the opposite



Azerite is a new addition to Battle for Azeroth, largely replacing the Artifact, Legendary, Netherlight Crucible, and Tier systems. This system has somehow managed to become even more complicated than all those systems together. For information on how Azerite works, check out the WoWHead Azerite Guide.

For information on where you can get any of the Azerite traits listed below, simply click on it, use WoWHead’s Azerite Finder, or In almost all situations of the top half of Tier 3 traits, they are stronger than the contribution of the Tier 2 trait, so decisions can be made with primarily the Tier 3 trait in mind.


Tier 3 (Outer Ring) and Tier 2 (Middle Ring)

To choose between what traits you have available, use SimCraft or Raidbots. If you’d like general “rankings” for traits based on simulations, use HeroDamage or BloodyToolsJust know that these tools use the simulation profile, which may not reflect your gear and talent choices.

If you’re hardpressed for a list of what to aim for, these are the traits to think about and try to get:

  1. Open Palm Strikes – Our strongest all-purpose trait and the one we’ll be most aiming to stack three traits of. For much more info on this trait such as how exactly it works and when to use one or more of it, check out the OPS article.
  2. Fury of Xuen – Very strong trait in all content, although strongest in single target and low target cleave. Does not stack well as only the Haste portion increases, so you’ll likely want to aim for just one of these.
  3. Dance of Chi-Ji – Very strong AOE trait. Stacking more doesn’t have the same effect, as only the damage increases, but it is a reasonable trait to stack for M+ where AOE is plentiful.
  4. Heart of Darkness – Best filler for all situations once you have the above.
  5. Pressure Point – Good default filler
  6. Glory of the Dawn – Decent trait for pure single target, but isn’t very useful in AOE where you use Rising Sun Kick less often. Also doesn’t stack well, so stick with just one.


Tier 1 (Inner Ring)

These are largely up to personal choice as they provide mostly healing and damage reduction. for information about which does that the best, head over to the Brewmaster guide for information about what T1 traits keep you alive the best.


Special Notes

  • Not all traits stack equally! Traits like Dance of Chi-JiFury of XuenGlory of the Dawn, and others that have a % chance portion and a stat or damage portion will only see the stat or damage portion of their function stack with multiple traits. That means that traits like this frequently are no where near as strong with the 2nd or 3rd trait.
  • Dagger in the Back – All but requires you to be behind your target and has a ramp up time. If you are in front of your target, it is very weak, and not overly strong in short burst damage, making it less desirable in World Quests and other content where you may not be fighting behind your target, or the same target for an extended period of time.
  • Open Palm Strikes – A strong trait that enhances Fists of Fury. For much more info on this trait such as how exactly it works and when to use one or more of it, check out the OPS article.
  • Treacherous Covenent is a very strong trait as long as you can stay above 50%, if you’ can’t stay above 50% then its useless and likely actively detrimental. Probably not recommended for progression or harder content.


Gear to Aim For

Most of the time, you will choose the piece that has the highest item level, with few exceptions. Once you have pieces in your inventory, it is still best to sim them through SimCraft or Raidbots.



For more information on available Essences and the drop locations for each rank, see Wowhead’s Heart of Azeroth Essences Overview Guide. Simming the essences you have available to you to determine the best combination is currently a viable and recommended way to figure out what you should equip. If you’d like a handy flowchart, check this out:


Mythic Plus

World Content

Horrific Visions

Further Reading: 

Using Blood of the Enemy:

The best way to use Blood of the Enemy is to line it up with Touch of Death and Storm, Earth, and Fire. Even though this will likely cost you a cast or two of Blood of the Enemy throughout the fight, it is better to line it up with your biggest damage window than have it augment nothing. If you know you have a big damage window, such as a large group of adds, or an increased damage phase, you can use it with Storm, Earth, and Fire without Touch of Death if its not available.



Best Effects

  •  Infinite Stars – Strongest damage effect but very high corruption cost and high RNG.
  •  Twisted Appendage – Slightly less damage per corruption, but also slightly less RNG than  Infinite Stars.
  •  Twilight Devastation – Windwalkers already have two strong abilities that scale with health, why not add a third.
  •  Ineffable Truth – It reduces the CD of things that are already on CD, so during the buff 1s of real time is 1.3 or 1.5s of CD time. If you’re attentive to it then it can be a very strong corruption. Not one of the strongest, but respectable.
  •  Gushing Wound – Still strong single target damage per corruption.

Affixes that increase the amount of stats you gain from gear will depend heavily on the quantity of that stat you have on your gear and how it compares to the other stats. Windwalkers do not blindly stack one stat over others, making finding a balance more important than just getting as much of one stat as possible.

Bad Effects

  •  Glimpse of Clarity can be interesting; however due to the nature of Windwalker’s abilities and being limited by resources, its difficult to make use of the increased cooldown reduction. If the cooldown reduction comes at a time that you don’t have the resources readily available to use that ability when it’s back up, then the proc is wasted.

Other effects are neither worth focusing on or avoiding due to mediocre value.

Targeting Corruption

With the addition of being able to target corruption; the best method is to use the Top Gear tool on Raidbots to find out whats best for your character.

If you insist on not doing then then first prioritize Corruption effects with higher Damage per Corruption. After that you can fill in the lesser efficient, but higher damage potential Corruption effects up to your current Corruption Resistance based on your Cloak level.

This will mean switching in things like  Infinite Stars and  Twisted Appendage for single target and  Twilight Devastation and  Lash of the Void for multiple targets up to your desired Corruption level.

If you’re looking for a less RNG focused build then grab a mix of Ineffable Truth and Stat % corruptions. Which stat % corruption depends heavily on your character and other corruption setups; %Versatility is almost certainly the best bet, %Mastery is good for AOE damage but less for single target, %Crit is also a reasonably safe bet. You’ll have to sim your character to know which one is best for you.

For more information check out the Windwalker Best-in-Slot Article or the flowchart below:







You can generally follow the talent priority above, just use Chi Torpedo as Tiger’s Lust doesn’t stack with other movement increases from legendaries.



If you have any Antorus Raid gear, most people recommend (Crafted) crafted boots and March of the Legion or Sephuz’s Secret as you don’t need as much damage when leveling, but movement speed will make things go much faster. crafted boots and Sephuz’s Secret for faster out-of-combat speed, March of the Legion and Sephuz’s Secret for in-combat speed, or crafted boots and March of the Legion for a mix of both.

If you feel that you don’t have enough damage, you can switch to using Cenedril, Reflector of Hatred for fighting elites or Drinking Horn Cover for prolonged AOE.





Currently all races sim within 1.4% of each other and reshuffle constantly. The added utility of Blood Elf’s Arcane Torrent can be useful at times. Other than that, pick whatever race you prefer.



Professions have no bearing on your ability to perform your role. Pick whatever will make your playing time easier and more enjoyable.


WeakAuras are ways to show things on your screen in a customized and personalized way. The best WeakAuras are the ones that you set up for yourself specific to your style and needs. However, many people have already made ones for themselves to share, so check them out and use them as bases to customize your own.


No WeakAuras are “required” but some are very useful:

  • Touch of Karma Absorb remaining – Tracks the duration of Touch of Karma and the amount of shield left to absorb.
  • Last Ability Tracker – Tracks the last ability you used in order to minimize mistakes with Mastery. Turns red when a mistake is made, turns blue when an ability is dodged, parried, or misses.
  • Mark of the Crane Stacks – Tracks the amount of Mark of the Crane debuffs you have out.
  • Babylonius’s WeakAuras – WeakAura group created by Babylonius (author of this guide), aimed at having all you need to play Windwalker.
  • Ipse’s WeakAuras – Another common Monk WA group. Ipse makes WA suites for all specs and classes, so can be very useful if you’d like to use his for multiple classes.


Stopcasting Macro

#showtooltip Tiger Palm
/stopmacro [channeling:Fists of Fury]
/stopcasting [channeling:Crackling Jade Lightning]
/cast Tiger Palm

Change Tiger Palm with whatever ability you want. This macro prevents you from cancelling the channel of Fists of Fury, while ensuring that you do not spend any unwanted energy on Crackling Jade Lightning.


Reverse Harm Macros

Check out this page for many examples.


Talent Swap Macros

These macros will allow you to have one button that functions for whatever talent you’ve selected at that talent row. This isn’t useful for all talent rows as some take the place of other abilities, or provide massively different functions.

Tier 1 (Level 15)

/stopmacro [channeling:Fists of Fury]
/stopcasting [channeling:Crackling Jade Lightning]
/cast [talent:1/1] Eye of the Tiger; [talent:1/2] Chi Wave; [talent:1/3] Chi Burst

Tier 5 (Level 75)

/cast [talent:5/1] Inner Strength; [talent:5/2] Diffuse Magic; [talent:5/3] Dampen Harm

Tier 6 (Level 90)

/stopmacro [channeling:Fists of Fury]
/stopcasting [channeling:Crackling Jade Lightning]
/cast [talent:6/1] Hit Combo; [talent:6/2] Rushing Jade Wind; [talent:6/3] Invoke Xuen, the White Tiger


  • Jan 14, 2020 – Initial 8.3 Update
  • August 18, 2019 – Updated for “RSKLess” priority
  • July 3, 2019 – Updated consumable recommendations
  • June 23, 2019 – Updated for 8.2
  • January 16, 2019 – Updated for Battle for Dazar’alor
  • December 10, 2018 – Updated for 8.1
  • September 18, 2018 – Removed all semblance of Swift Roundhouse
  • August 31st, 2018 – Added Uldir Trinkets
  • August 27th, 2018 – Updated Potion to Bursting Blood
  • August 24, 2018 – Updated for Swift Roundhouse slightly-less-craziness
  • August 23, 2018 – Updated for Swift Roundhouse craziness
  • August 11, 2018 – Updated for BfA
  • August 7, 2018 – Updated for BoK nerf and other changes
  • July 25, 2018 – Updated a few things and added more Macros
  • July 18, 2018 – Fixed a few issues
  • July 15, 2018 – Updated for Prepatch information
  • July 5, 2018 – Guide Created