Windwalker PvP Guide (8.3)

Welcome to PeakofSerenity's Windwalker Monk PvP Guide. This guide is designed to be a basic, quick guide for Windwalker PvP with just the information you need. For more in-depth, advanced, information follow the links to those pages in the "Further Reading" sections or in the "Advanced" section in the menu above. Navigate quickly to the section you need using the sidebar on the right. This guide has been updated for Patch 8.3 and is regularly updated when discussion, theorycrafting, or testing yields new information. If you want to view all the changes to Windwalker in Patch 8.3 check out our pre patch guide here here

The Build


Eye of the Tiger remains an effective way to keep players in combat with you, help prevent restealths, and attaches a small HoT to your Tiger Palms. For self healing Chi Wave is only better when you sacrifice the additional damage bounce by self casting the ability on yourself otherwise it’ll default to 4 bounces on the enemy and 3 bounces on allies.
Tiger’s Lust 

Team Utility

Tiger’s Lust is a staple ability for Windwalker PvP allowing you to break roots or clear slows for either yourself or teammates.Defensively Tiger’s Lust will provide you with two benefits. First, from getting “stuck”, in cc chains followed by damage that is setup with Frost Nova’s or Conflag roots with Entrenched in Flames and second, improve your teams ability to play around pillars which is a very important strategy to utilize against teams like Rogue/Mage/Healer as well as other caster comps. As a Windwalker you are extremely mobile and usually able to move freely which allows you to maximize the benefit of this utility in a few ways.Since roll and flying serpent kick will take you the entire distance of a pillar and Transcendence:Transfer is available it’s important to keep a path clear for your team by clearing roots, killing totems, and without going out of line of sight be in position to prevent your team from getting controlled off, or away, from the pillar by something like Psychic Scream by using your Disable. Being in position to enable your team also allows your team to be in a position to support you. Wild Charge is a great example of enabling mobility on your team when you have a resto druid because it helps both avoid out of form crowd control by getting your healer out of harms way and puts them in a position with free globals to drop a vortex on your leg sweep. Tiger’s Lust is the starting point for team utility and one of our most important tools.

Sustaining Resources

Ascension synergies great with Reverse Harm being one of our top damaging abilities, as well as a top healing ability, being able to use this on cooldown to heal either yourself or a teammate is very important.

Zone Control

Using Ring of Peace to “zone” the enemy team by blocking off exits, bumping off ramps or bridges, or extending the corner of a pillar provides huge amounts of team utility that make this talent worth picking in most situations.

Choosing The Right Defensive for the Job

Diffuse is a very strong wall & dispel that you’ll generally want vs. most caster or caster/melee cleaves Dampen Harm being the pick vs double melee. 

Stacking Hit Combo

Hit Combo will stack on any ability that triggers mastery and will provide you with a more reliable source of damage for the entire match.

To Clone or Not to Clone!

8.3 came with a 25% buff to Rising Sun Kick and the addition of an extra essence slot allowing us to run Visions and potentially The Unbound Force without any negative impacts to our damage helping the burst from Serenity to thrive on a shorter cooldown and with a larger impact. Additionally the recent fix to Blood of the Enemy allowing it to benefit the players pets & guardians is also a contributing factor to the increasing strength of Whirling Dragon Punch and clone based damage. Currently I consider both to be viable with WDP considerably easier to use successfully.
General Build: Reverse Harm, Turbo Fists, Fortifying Brew, with Alpha Tiger being interchangable with talents like Disarm, and Ride the Wind when playing with Conflict and Strife (Major Essence). 




Essences (Major)

  1. Conflict and Strife 
  2. Blood of the Enemy
  3. Breath of the Dying (Rank 3) 

Essences (Minor)

  1. Conflict and Strife
  2. Breath of the Dying
  3. Visions of Perfection
  4. Lucid Dreams

Ability Priority




  1. Reverse Harm   to generate Chi early
  2. Transcendence to prepare your port immediately

If you want to go right into dealing damage you can open in a way similar to this;


  1. Chi Wave
  2. Tiger Palm
  3. Fist of the White Tiger
  4. Touch of Death
  5. Rising Sun Kick
  6. Fists of Fury
  7. Whirling Dragon Punch

 Use this priority list loosely as it can vary based on the state of the game. Remember that the most important thing for a Windwalker to do is plan how to spend your Energy and Chi.


  1. Rising Sun Kick if Mortal Strike is not on your target
  2. Reverse Harm if you’ve taken more than 8% of your health in damage
  3. Combo Breaker: Blackout Kick! if Rising Sun Kick and Fists of Fury are both on cooldown
  4. Dance of Chi’Ji: Spinning Crane Kick
  5. Whirling Dragon Punch
  6. Rising Sun Kick
  7. Fists of Fury
  8. Blackout Kick
  9. Fist of the White Tiger
  10. Tiger Palm

Here are some cc / kill combo’s you’ll frequently see when Leg Sweep or Paralysis are available and want to be aware of to help you create pressure;

  1. Alpha Tiger
  2. Fists of Fury
  3. Rising Sun Kick
  4. Whirling Dragon Punch


  1. Alpha Tiger
  2. Rising Sun Kick
  3. Alpha Tiger a second target to refresh your Alpha Tiger buff
  4. In order to keep the cooldown reduction and prevent the snap back you need to use Rising Sun Kick a second time within the hasted duration.


  1. Paralysis during Evasion
  2. Leg Sweep from behind the target


  1. Paralysis to delay the target
  2. Touch of Death and wait for the timer to lower before dealing damage in order to line up the detonation with your RSK


Serenity is not the most competitive talent at the moment but when you can fill the duration with hard hitting abilities it can be an excellent tool for burst damage!

  1. Touch of Death
  2. Alpha Tiger
  3. Serenity
  4. Rising Sun Kick
  5. Fists of Fury
  6. Rising Sun KickTouch of Death will detonate
  7. Blackout Kick
  8. Blackout Kick
  9. Rising Sun Kick
  10. Fists of Fury





Agility > Versatility > Mastery > Haste > Crit

Further Reading


Versatile Dark Opal in open gem slots.


Versatile NavigationForce Multiplier or Deadly Navigation| Same name Enchants do not stack.

Enchant Ring – Pact of Versatility x2



  1. Corrupted Gladiator’s Medallion
  2. Corrupted Gladiator’s Insignia
  3. Any equivalent Vers or Main Stat trinket

All trinkets and Essence shave the potential to be worth while with some being more or less useful than others at different quality levels. If you have a trinket not in this list and it’s the highest item level available to you it’s still more than likely worth using. Either test it out for yourself in arenas or battlegrounds, or sim it on a site like raidbots against other potential upgrades, additionally if you feel like something is better suited to your playstyle then give it a shot.


The concept of “Best-in-slot” lists is mostly obsolete with the advent of War/Titanforging and sockets. Gear should be assessed on a case-by-case basis rather than as a whole, using tools like SimCraft or Raidbots. While you can not reliable simulate PvP situations it’s sometimes beneficial to understand how gear upgrades impact the damage your abilities will deal and make a judgement call from there.

To assess what gear to aim for, you want to follow this priority:

  1. Item level trumps just about everything in just about every situation unless its Azerite gear.
  2. Aim for items with as high Versatility on them whenever you can
  3. Aim for items with Mastery as the other stat
  4. Haste is not terrible but will not increase your damage at the same rate per rating as other secondaries
  5. Critical Strike damage is severely diminished in PvP

Azerite and Corruption

If it’s not listed here then it’s not worth mentioning over anything else or I forgot to add it, in which case ping me in Discord. This is just a list of what is noteworthy and not all gear will have these choices available so you may have to sacrifice one trait for a better one. The Loot District is a site I’d highly recommend in order to get a snapshot of what other people are currently running with. Always form the best opinion you can on which traits to run for each game by getting the widest perspective possible.


Tier 1 Meta Traits (outer rings)



  • Versatile is the most desirable | Flat % is better but both are good. Huge defensive bonuses with CnS proc. 
  • Gushing Wound (Still good Post Nerf)
  • Twilight Dev

WeakAuras / Addons

WeakAuras can be a blessing or a curse. While they can aid in tracking certain buffs or debuffs they can also clutter your screen and visual impair or distract you. What I link here is popular, simple, effective, and updated regularly. While you don’t have to use them I would still recommend finding something or creating your own to use following the same mindset.




A really handy tool to automatically switch buttons on your action bar with talent changes is the add on Talentmacros

#showtooltip as the first line will display an icon of your choosing if specified or will default to the icon of the first line in the macro.

/cast [target=focus] Spear Hand Strike
/cast [target=focus] Paralysis
/cast [target=Player] Tiger’s Lust

The “exists” parameter will enable the Macro to function as a normal key outside of Arenas

/Cast [@arena1, exists] Paralysis; Paralysis
/Cast [@arena2, exists] Paralysis; Paralysis
/Cast [@arena3, exists] Paralysis; Paralysis
/target arena1 or /focus arena1
/target arena2 or /focus arena2
/target arena3 or /focus arena3

/cast [target=mouseover,help,nodead][] AbilityNameHere

#showtooltip Touch of Karma
/target arenapet1
/cast Touch of Karma

/Cast [@Chiakong, exists] Thundercharge



  • Windwalker PvP Guide updated by Talby 1/17/2020 (Under Construction)