Eye of the Jailer | Brewmaster Guide

by Jul 24, 2021

Welcome to the Brewmaster Guide for Eye of the Jailer in the Sanctum of Domination Raid Encounter! This guide contains Brewmaster-specific tips and tricks and is primarily geared towards the Mythic encounter, so don’t forget to check out Tanknotes by Panthea, or the Sanctum of Domination Boss Strategy Guides and Raid Overview on Wowhead for a general overview of the mechanics of the fight on Normal and Heroic difficulties.

If you have any questions or feedback about this guide we’d love to hear from you! You can always contact us in the Brewmaster Monk section of the Peak of Serenity Discord server!

Talents

15 Row: *Chi Wave if running Charred Passions

35 Row: This row has extremely little impact on the fight. By taking Summon Black Ox Statue, you allow yourself to taunt the add and the boss if you ever need to. But…you probably will not need to.

Phase One

 

We have one main taunt swap whenever we’re tanking the Eye, and that is Deathlink. We will swap on every cast of this, and it’s important not to accidentally take two stacks as a portion of the damage that we take by Deathlink will be transferred to the raid. This doesn’t particularly hurt and the raid will not die if we don’t have anything up for it, but ideally try to have something (Celestial Brew, Dampen, an external, etc.) up for every cast as we want to minimize the damage that gets transferred to the raid as much as possible.

When the Stygian Abductor gets pulled down, grab it. While we can taunt swap this add with the boss, its tank mechanic Assailing Lance is dodgeable, so it’s completely viable for us to just tank it the entire time. Just be ready to ask your cotank to grab it if you get some really unlucky dodges and get too many stacks of the bleed (4-5 is when I’d call for a swap).

 

 

When the Eye casts Annihilating Glare, make sure you have the Abductor and place a transcendence right in the middle of the room. By transcendencing over the beam with the add, it keeps it from getting “stuck” (spending too long) on the far side of the room after everyone has crossed over, and allows for more melee uptime and cleave on the add. Once you teleport over, bring the add over to meet the raid on the other side.

The Mythic mechanic in this phase is Hopeless Lethargy, and it’s not particularly exciting. It targets three people and puts a circle around them that slows any player inside. The main thing to note is that it can target tanks as well, so just stand off to the side if you get it and make sure you’re out of the way during Dragging Chains.

Phase Two

 

The Mythic mechanic in Phase Two is the biggest change from Heroic, and probably where most of your wipes will happen. When you come within 70 yards of one of the Deathseeker Eyes (whichever one you are within 70 yards of first) you will gain a stacking DoT debuff. One of the eyes gives Scorn, and the other gives Ire. As tanks, we will tank our eye the entire phase, and will not swap debuffs at any point. This means that towards the end of the phase, the DoT will be hitting quite hard, so make sure you plan cooldowns and externals for the latter half of the phase.

 

The raid will be swapping eyes about halfway through the phase. This means two things for us. The first is that while the raid is swapping, there will be a short period where no healers are in range of us. Call for an external before your healers leave, use Celestial Brew, use a health pot, whatever you need to do to stay healthy, just be prepared for this as Brewmasters aren’t very strong without healers and we can rot very fast.

The second thing to be aware of is that when the raid swaps, the melee coming over will still have their old debuff for a few seconds before it swaps, so be very careful not to collide with anyone until everyone has your debuff, or you will trigger a Scorned Annihilation.

 

 

The safest strat for dropping pools during progression is along the outer edges of the room. They can also be tanked at the back of the room and closer to each other for multi-dotting, but we found that this was more dangerous with the debuffs and resulted in more collisions, as well as leaving less space for pools, and wasn’t really required as this phase is not a damage check past the very first week of mythic.

Phase Three

 

This phase is a rinse and repeat of phase one, with the only difference being that you will slowly be going healing immune. This isn’t new from heroic, but will be much more punishing on mythic. Be sure to blow any remaining cooldowns or externals you have once the stacks get higher, as once you drop low, you won’t be getting any health back. Taunt the adds at the end and be ready to kite them until the raid finishes the boss.

Video

 

Chi Torpedo off the edge at the end not intentional