Soulrender Dormazain | Brewmaster Guide
Welcome to the Brewmaster Guide for Soulrender Dormazain in the Sanctum of Domination Raid Encounter! This guide contains Brewmaster-specific tips and tricks and is primarily geared towards the Mythic encounter, so don’t forget to check out Tanknotes by Panthea, or the Sanctum of Domination Boss Strategy Guides and Raid Overview on Wowhead for a general overview of the mechanics of the fight on Normal and Heroic difficulties.
If you have any questions or feedback about this guide we’d love to hear from you! You can always contact us in the Brewmaster Monk section of the Peak of Serenity Discord server!
15 Row: *Chi Wave if running Charred Passions
25 Row: Personal Preference
40 Row: Bob and Weave if you have a taunt-swap plan/order where you never have to hold the boss with Ruinblade (for longer than a few seconds). Dampen Harm if you ever plan on holding the boss with Ruinblade while your cotank groups adds or runs a chain.
This fight doesn’t have too terribly much for tanks, it’s mostly add management, and our job will be centered around optimizing positioning for damage. We’ll want to keep the boss central whenever possible, dragging it to adds when needed, and then returning central.
Our taunt swap throughout the fight will be Ruinblade, and we swap on each stack. It’s important to note that the boss will cast Ruinblade on the second tank while the first tank still has a few seconds left of the debuff, so one of the tanks will be tanking the boss for a few seconds with the debuff. This doesn’t matter very much at higher item levels, but if you’re lower, or you’re playing with a cotank that struggles with physical damage, Brewmasters handle the debuff extremely well, and the boss can be left on you until the debuff drops from your cotank.
When adds spawn, bring the boss immediately to the Mawsworn Overlord and keep it on top of him until he dies. Then, bring the boss to the Mawsworn Agonizers, which should hopefully be grouped up by this point, and cleave them down. After each add phase, return the boss to a central position to make dodging cones easier.
Set an audible timer for Tormented Eruptions, and when it starts counting down, make sure the boss is perfectly centered from left to right, so that when he moves in and freezes, melee can continue to hit him throughout the entire Dance.
You can bring the boss to the back of the room before Tormented Eruptions and get a few extra seconds to hit him each phase as he moves in to the center. However, this can also bug out the boss, so do this at your own risk.
There are a few things to think about on this boss when it comes to who is taking the boss when. The first is if you’re tanking with a Blood Deathknight cotank that is handling grips/grouping up the adds. Whenever possible, they should be able to run out to the Mawsworn Agonizers and use their grips on them, while the boss stays on the Mawsworn Overlord. To handle this at the start of the fight, you can have your DK start with the boss. Alternatively, since Brewmaster is so strong at holding the boss with Ruinblade, you can always leave the boss on yourself for a little longer until your DK is finished, or taunt early and take a 2 stack with something like Dampen Harm (pictured in the video below). Just make sure your cotank is ready to taunt right away if taking 2 stacks at any point.
The second mechanic that will matter which tank is holding the boss is the Warmonger Shackles. You’ll want whichever tank ran the first chain to be the one to get the first Ruinblade after coming out of the first Dance phase, if you’re having tanks running chains 1 and 2. Alternatively, you can always taunt back or hold the boss a little longer as a Brewmaster while your cotank runs a chain, just don’t expect them to be able to do the same for you.
Try to always use at least something (cooldown or external) even if small like Ironbark, if you do choose to ever hold the boss for a little bit with Ruinblade. Even if we are able to do it, we still want to be smooth and consistent to heal, and not have our health spiking all over the place. Celestial Brew is fine for the few-second overlap when a new Ruinblade is cast, but if you’re holding it for any longer, use a cooldown.