Lords of Dread | Brewmaster Guide
Welcome to the Brewmaster Guide for Lords of Dread in the Sepulcher of the First Ones Raid Encounter! This guide contains Brewmaster-specific tips and tricks and is primarily geared towards the Mythic encounter, so don’t forget to check out Tanknotes by Panthea, or the Sepulcher of the First Ones Boss Strategy Guides and Raid Overview on Wowhead for a general overview of the mechanics of the fight on Normal and Heroic difficulties.
If you have any questions or feedback about this guide we’d love to hear from you! You can always contact us in the Brewmaster Monk section of the Peak of Serenity Discord server!
The bosses will be moved around the room in a circle, just constantly moving back each time the melee start to get crowded for space or there’s a bad set of bugs that requires more space. Nothing to overthink here, just move whenever it looks like you need to or someone calls for it. Always keep the tanks facing forwards/the direction you’re moving and stick near your cotank.
This fight is extremely simple for tanks and stays the same throughout almost the entire fight. There’s only a couple main things for us to worry about, so we’ll go over each.
Most raid comps on this boss will involve as many melee as possible, so it’s important to keep the bosses facing as close to the same direction as possible. Both boss’s cleaves are actually really small. To further emphasize this point, later in the fight when you need to be within 8 yards of someone at all times, the tanks can always use each other. You can, and should, be within 8 yards of your cotank throughout the fight, with both tanks facing the bosses in the direction they are moving.
Mal’Ganis will always be swapped after 1 stack of Opened Veins.
Kin’tessa can be swapped on 1 stack of Anguishing Strike if your tanks are just really stuggling with staying alive swapping on two stacks, but this can really overcomplicate the taunts and will involve one tank frequently having both bosses for a time, and increases your chances of taunting back the wrong boss and having Mal’Ganis heal. It’s recommended to just swap Kin’tessa at the same time you’re swapping Mal’Ganis.
Aura of Carrion
Mal’Ganis’s Mythic mechanic is that after the Swarm phase until the Infiltration of Dread, he will periodically release “super bugs,” additional insects, from himself. It will be 4 bugs after the first swarm, then 5 after the second, then 6, etc. It’s very easy as the tank to get hit by these since they are released from Mal’Ganis himself instead of at range, and very important that you do not get hit as the tank as a ranged player will have to come all the way to you and take them off of you if you do. Every time Cloud of Carrion is cast, step as far back out of the hitbox as you can without him moving, and be prepared to take a step to the left or right to dodge. The biggest thing here is just to be ready for it, they are very easy to dodge as long as you know they are coming and are instantly ready to move, so put a countdown on it, emphasize it, put a special sound on the alert, whatever you need to do to be ready for it every time.
Aura of Shadows
Kin’tessa’s Mythic mechanic is Aura of Shadows, which will fear any player that isn’t within 8 yards of another player, from the time that Infiltration of Dread finishes until the next Swarms are cast. Tanks will want to be right at the 7-8 yard range, side by side in front of the bosses to avoid cleaving each other while also avoiding the fear. The biggest thing that you’ll need to be watching for is dodging the insects during this phase, as if one tank dodges one way and the other dodges the opposite way, you can very easily go out of range of each other. If you do go out of range, you have a grace period of about 3 seconds where your screen will start to turn purple, but you will not be feared as long as you get back within range. If you don’t get back during this 3 second window, you will then be feared until someone gets within range of you, which will essentially be a wipe as the tank.
This boss does do quite a good chunk of damage to tanks, so make sure you’re always topped up before taking a cleave, particularly from Mal’Ganis. Use Celestial Brews to take his cleaves whenever it’s up. Be prepared to use bigger cooldowns later in the fight as healers are more and more distracted with raid healing and dodging insects. The biggest pain points in the fight will always be when you have 2 stacks of Anguishing Strike from Kin’tessa, as this DoT hits hard. If you’re not completely topped up when you take a 2 stack, use a Celestial Brew or a cooldown to stay healthy during the debuff.
If you are struggling to stay alive in the main phase and running out of cooldowns, you can use Weapons of Order defensively and on cooldown. It will never line up with a swarm this way, but will provide some extra dodge and a good chunk of healing/extra maximum health from its interaction with our tier set. This is not strictly needed, but can be a good extra small cooldown to weave in between Celestial Brew and other cooldowns to help keep you topped up during the main phase.
There’s nothing tank-specific about the swarm phase, just stack up in the healing cooldowns and do as much damage as possible. Use Weapons of Order 10 seconds before the swarm phase to have the buff fully stacked for maximum damage. Make sure if there are any Cloud of Carrion clears happening during the swarm, your first priority always is dodging. If any melee accidentally get hit, as the tank you should take it off of them and hold it for the swarm phase, then give it to a ranged right before the swarm ends, just to help with the raid damage.
Infiltration of Dread
Tanks can’t be targeted as imposters during this phase, so you have two things that you can do: use only single target abilities on the Corporeal Shadow (have fun tiger palm spamming) or spam vivify on yourself so you don’t die to stagger. I recommend the second one if you’re not topped up.