Prototype Pantheon | Brewmaster Guide

by Mar 24, 2022

Welcome to the Brewmaster Guide for Prototype Pantheon in the Sepulcher of the First Ones Raid Encounter! This guide contains Brewmaster-specific tips and tricks and is primarily geared towards the Mythic encounter, so don’t forget to check out Tanknotes by Panthea, or the Sepulcher of the First Ones Boss Strategy Guides and Raid Overview on Wowhead for a general overview of the mechanics of the fight on Normal and Heroic difficulties.

If you have any questions or feedback about this guide we’d love to hear from you! You can always contact us in the Brewmaster Monk section of the Peak of Serenity Discord server!

Recommended Talents

Tier 1 (Level 15) Eye of the Tiger (or Chi Wave)
Tier 2 (Level 25) Personal Preference
Tier 3 (Level 30) Light Brewing
Tier 4 (Level 35) Not Relevant
Tier 5 (Level 40) Dampen Harm
Tier 6 (Level 45) Rushing Jade Wind
Tier 7 (Level 50) High Tolerance

Stage One: War and Duty

 

This stage is incredibly straightforward for tanks. We should start with the Prototype of Duty for Dave stomps, as the Prototype of War does not melee. Use Celestial Brew for Humbling Strikes just to reduce the raid damage taken as much as possible. We’ll taunt swap Duty after each Humbling Strikes, but War should stay on whichever tank is assigned in the interrupt rotation (which is a 3-melee kick rotation throughout the phase). Tank the bosses on top of the Necrotic Ritualist near where they spawn. The ranged should take care of the other three ritualists, so you can keep the bosses in the same place the entire phase.

For Night Hunter, tanks can soak every time, as the debuff Touch of the Night does not stack and refreshing is 0% threatening to us (but very threatening to your dps, so help them out by soaking whenever possible).

Stage Two: Sin and Seed

 

Whichever tank wasn’t in the interrupt rotation in stage one should be in the interrupt rotation in stage two, and hold Renewal throughout the phase. In this phase, the debuff from Wracking Pain falls off before the next cast, so the other tank can hold Absolution the entire phase.

Renewal can be tanked on the left or right of Absolution. Most guilds prefer the left (tank’s right), but my melee preferred the other side. Talk to your melee to figure out what works best for them. There isn’t a right or wrong side for Animastorm; tanking Renewal on the tank’s left will have the first tornado be bad for melee and consecutively get better, while tanking on the tank’s right will have the first tornado spawn off of melee, but get consecutively worse for them. The most important thing is to be consistent. Renewal should always be kept on the same side, and the same distance away from Absolution, during Animastorm so that melee can learn the tornado pattern and know what to expect and how to dodge.

During Hand of Destruction, both tanks should stay in and spread right next to each other, just making sure to line up the four points just like we did with the line strategy for Prideful in Season 1 Mythic+.

Stage Three: Pantheon of Death

 

This phase is hectic, but most of the burden is on the rest of the raid. War and Renewal should stay on the tank that is assigned to each one’s interrupt rotation throughout the fight without swapping. Duty and Absolution will be swapped every Humbling Strikes/Wracking Pain, which will always happen at the same time. Watch out for the frontal from Wracking Pain, there is a lot happening in this phase and cleaving is less than ideal. Wracking Pain WILL stack in this phase if not swapped, so make sure the taunt swap always happens.

Renewal in this phase should be tanked on top of the rest of the bosses, even during animastorm. Animastorm will line up with Duty’s Windswept Wings, which means a ton of movement. This phase is every man for himself during animastorm. There’s no way to keep any sort of consistent positioning, just tank the bosses on top of each other and trust your melee to back off as necessary to keep themselves alive.

Aside from that, there’s really nothing new in this phase, just a lot of mechanics at once. Most of the progression will come from the rest of your raid learning not to miss Seed/Ritualist breaks, healers learning how to keep the seed buff rolling, and everyone just learning how to stay alive. Just try and stay consistent, get your interrupts, and be verbal with your cotank about swapping Duty/Absolution to make sure taunt swaps aren’t missed or bosses mistaunted.

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