Skolex, the Insatiable Ravener | Brewmaster Guide
Welcome to the Brewmaster Guide for Skolex, the Insatiable Ravener in the Sepulcher of the First Ones Raid Encounter! This guide contains Brewmaster-specific tips and tricks and is primarily geared towards the Mythic encounter, so don’t forget to check out Tanknotes by Panthea, or the Sepulcher of the First Ones Boss Strategy Guides and Raid Overview on Wowhead for a general overview of the mechanics of the fight on Normal and Heroic difficulties.
If you have any questions or feedback about this guide we’d love to hear from you! You can always contact us in the Brewmaster Monk section of the Peak of Serenity Discord server!
Good news, tanks are not responsible for positioning on this fight! This resposibility falls entirely on the ranged players, which makes for an interesting mechanic. The most that you are responsible for is making sure that melee do not get cleaved, and that both tanks get knocked back the correct way from Ravening Burrow. This should always be opposite of the direction that the rest of the raid is getting knocked, and opposite of the next marker that the raid is going to. The following image demonstrates a recommended positioning for the boss to move to each time he burrows, so that you can plan which way the tanks will need to get knocked.
The gray circles in this image (Star, X, Circle, and Moon Marks) represent the locations of the burrow bait and places the boss will be tanked.
The tank icons are where the tanks should position themselves opposite the melee.
The white arrows indicate movement that the ranged group does during the fight.
The red arrows indicate the direction the entire raid except for the tanks should get knocked away when the boss pops up after Ravening Burrow.
The yellow letters indicate the cardinal directions on the minimap. This image is turned sideways compared to how it appears on the minimap.
Based off of this positioning, if you are rolling directly from the boss to the ranged stack for Ravening Burrow, you’ll want to get knocked to the right for the first three burrows, and a little to the left for the last one.
For the tank cleaves, it’s a good idea to have one tank assigned to always plant and stay completely still, and the other tank be the one to move. This is because you will have to make a judgement call on whether to move off of your cotank to the left or right based on melee positioning and puddles, and having both tanks try and spread at the same time can result in poor positioning. If you do have both tanks spreading, have one assigned to always be left and the other always be right, so that you don’t accidentally try and spread the same direction during the combo.
Every combo will be a set of 2 Riftmaws and 1 Rend, in a random order. The most important thing to note is that the Rend debuff does not fall off in time for the next combo. On Mythic difficulty, 2 stacks of Rend is a guaranteed death. This means that the tanks will need to alternate who takes the Rend each time.
The tank starting the combo should have no Rend stacks, and take as much of the combo until the second Riftmaw cast, where the other tank taunts. If the boss casts two Riftmaws and then a Rend, the first tank will need to taunt back for the Rend.
After the combo is finished, the tank that did not take the Rend (whose previous Rend stacks should now be falling off) should taunt and hold the boss until the next combo.
The first thing to be aware of as a tank is the mechanic Insatiable. Every time the boss burrows, he will gain an increasing damage done buff. This means you’ll need to use your bigger cooldowns towards the end of the fight. If you’re playing Kyrian, it is recommended to use Phial of Serenity to remove the Rend debuff towards the end of the fight when it is most deadly.
At 265 (heroic) item level, Riftmaw will one-shot. This means you’ll need to have a Celestial Brew (preferably with maximum absorption stacks) for every one. This boss does a LOT of damage, so it’s extremely tempting to use it for melees in between combos, but you can quickly put yourself in a position to run out of cooldowns for the Riftmaw if you do this. The tank combos are about every 30 seconds throughout the fight, so try to save Celestial Brew for every Riftmaw, and use Fortifying Brew and healer externals for straight melee damage.
There are a total of 10 tank combos before the enrage timer, which means each tank should be taking 5 “doubles” (Rend + Riftmaw). You should have a cooldown assigned to every set of doubles, as they are the most deadly part of the fight, especially towards the latter half of the fight when the boss is hitting harder. The following cooldown rotation is recommended to handle the combos where you will be the tank taking Rend:
1. Dampen Harm (entire combo – still use CB for Riftmaw)
2. Blood-Spattered Scale (just for rend, still use CB for Riftmaw) or healer external
3. Dampen Harm
4. Blood-Spattered Scale or healer external
5. Zen Meditation (ideally, use CB on the Rend and Zen Med on the Riftmaw, but reversing this order is totally fine)
2-minute cooldowns such as Dampen and Scale will be back up for the 3rd and 4th combo that you take (5th and 7th total) due to the burrows delaying tank combos. This rotation frees up Fortifying Brew to be used reactively, and Dampen Harm to be used again at the end of the fight for melee damage. If you are struggling to survive, use another defensive trinket such as Shard of Annhylde’s Aegis or Weave of Warped Fates. Otherwise, go for a damage trinket. Reactive Defense Matrix is a great option for both damage output and healing.