Vigilant Guardian | Brewmaster Guide
Welcome to the Brewmaster Guide for Vigilant Guardian in the Sepulcher of the First Ones Raid Encounter! This guide contains Brewmaster-specific tips and tricks and is primarily geared towards the Mythic encounter, so don’t forget to check out Tanknotes by Panthea, or the Sepulcher of the First Ones Boss Strategy Guides and Raid Overview on Wowhead for a general overview of the mechanics of the fight on Normal and Heroic difficulties.
If you have any questions or feedback about this guide we’d love to hear from you! You can always contact us in the Brewmaster Monk section of the Peak of Serenity Discord server!
Tier 4: Ring of Peace can be used to help position mobs, but the value of Black Ox Statue on this encounter is too high for it to not be taken to help group and maintain threat on the various adds throughout the fight.
On Mythic difficulty, the main boss is active throughout the fight. Vigilant Guardian will roll out and need to be picked up by a tank (preferably you, so you can speed-taunt him over) about 15 seconds into the fight. You’ll want to tank everything nearby one of the three Automated Defense Matrices.
When possible, try and keep the adds just a little bit off the boss. This is for when the boss casts Split Resolution, which will create lines of orbs that explode, originating under the boss. Every time this happens, be prepared to quickly take a few steps out to dodge them. Having the adds tanked just slightly off the boss means that melee can have an easier time dodging this mechanic.
Our taunt swap is Pneumatic Impact on the boss and we will taunt swap on each cast of it. This is the only taunt swap that strictly matters in the fight. For the rest of the adds, the number one priority is making sure that any tank has threat on them over anyone else, which will be a constant struggle throughout the fight. None of the damage on this boss should be overly threatening, so it’s okay for one tank to have everything if it means pulling something off of a DPS.
When possible/in between add waves, try and have the tank that does not currently have the boss taunt the Pre-Fabricated Sentries. These will do a stacking debuff on the tank called Dissonance. It’s okay to have multiple stacks of this, just try and keep the number below three. If you’re at 2 -3 stacks, call for your cotank to taunt the Sentry, even if they currently have the boss.
Positioning is pretty straightforward, you’ll want to tank the boss just to the side of one of the Automated Defense Matrices, and just move it along to the next one after each Exposed Core. During Exposed Core, try and keep the adds just outside of the shield, with the raid just inside, so that melee can continue to hit the adds without them gaining the shield as well.
After all three Exposed Cores, the boss can be moved more centrally. At this point you’ll want to slowly kite the boss around the room to keep plenty of space for melee to avoid the Spikes of Creation, which are created by most boss mechanics (Refracted Blast, Desresolution, and Split Resolution).
There’s not a ton going on in terms of threatening damage or planned cooldown rotations, so use Fortifying Brew and Dampen Harm freely. It’s a good idea to use Fortifying Brew reactively, and Dampen if you take more than 2 stacks of Dissonance, or end up tanking a Sentry and the boss for an extended amount of time. Pneumatic Impact is magic damage, so it’s a good idea to make sure you have a Celestial Brew up for each one, as it could one-shot if you are not topped up from tanking other things.