Windwalker PvE Guide

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This guide is designed to be the full guide for Windwalker with all the information you need. For more in-depth, advanced information follow the links to those pages in the “Further Reading” sections or in the “Advanced” section in the menu above.

This guide has been updated for the Midnight Pre-Patch and is regularly updated when discussion, theorycrafting, or testing yields new information.

Last Updated on January 22, 2026 @ 4:57 pm.

Talent Builds

There is a lot of flexibility with talents, so if you prefer a different setup or like to change a talent here or there then you can likely do that without dramatically lowering your damage. It’s a game, play what you’d like.

There is a lot of flexibility in what you can pick in the Monk Class Tree.

  • Green = Always Pick
  • Blue = Pick as very strong default optional Talents
  • Purple = Pick based on your demands in the content of your Choice
  • White = Pick for very situational Niche Situations
  • Red = Never Pick

In-Depth Guide

 

Play whatever you want, the difference is small and Delves are short.

Shado-Pan

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Conduit of the Celestials

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Abilities

Instructions

Windwalkers generally prioritize our abilities by how much damage they do and the resources (Chi, energy, execution time) that they cost. There are a couple of general goals while playing Windwalker that should help with the bigger picture before diving into the priority lists below:

  • Manage Energy and Chi – Outside of big Haste cooldowns, Windwalker’s damage is restricted by how many resources we can generate and spend. This means that sitting at the Energy cap or generating more Chi than you have space for typically results in lost damage potential. Your focus is balancing having enough Chi for spenders and using  Blackout Kick just enough to prevent overcapping without using it too much and not having the Chi you need when a bigger spender becomes available.
    • During major cooldowns, you will often have more Energy and Chi than you can use due to the GCD and cooldowns of Chi spenders, making avoiding the caps less impactful, but still something to be aware of.
  • Keep Abilities on cooldown – With most of our Chi spenders having their own cooldowns, it is important to reduce the amount of time that these harder-hitting abilities are sitting off cooldown without being used. There will, inevitably, be overlaps where you’ll have to choose what to press based on the priority list. A key part of playing Windwalker recognizing that one of these situations is approaching and trying to have enough Chi for what you need to do.
  • React to procs – Windwalker has several procs that you’ll need to manage in order to maximize damage potential. The main ones are  Dance of Chi-Ji and  Blackout Kick!. Both of these can stack to 2 so that you don’t need to immediately use them. However, you will want to avoid risking overstacking, as that is lost damage potential. These procs can play an integral part in helping you balance your resources while still benefitting from  Mastery: Combo Strikes. They can also throw off what you were planning, so being able to react intelligently and quickly is important.
  • Do not break mastery. Simple as that, do not repeat the same ability twice in a row. For a full list of what counts for mastery, see here. There are currently no situations where it is worth it to break mastery as there have been in the past.

Following these rules is the largest part of playing Windwalker. You may notice that “always be casting” is not one of our core tenets, as you are only pressing something if it aligns with these rules (something comes off cooldown, you are close to capping energy, etc). This means that as a natural consequence of following these, you may not always fill every GCD. WINDWALKER IS A SPEC WITH NATURAL DOWNTIME. This is not an indication that you are playing incorrectly or that you need more Haste (which will not really affect this). To execute these rules in the most efficient way, follow the priorities below with the goal of never using something lower in the list if it will delay something higher in the list.

 

Cooldowns

As said above, the safest bet is to use things as close to their cooldown as possible. However, if you can use most cooldowns at the same time without losing a cast of them, you’ll get the most out of them. You can read more about it in this article by Talby.

 

Priority Lists

The lists below assume you are doing what you need to do to avoid capping resources, avoid breaking your mastery, and using above cooldowns appropriately. Right now  Heart of the Jade Serpent doesn’t require its own priority, but that may change in the future.

 

Single Target Priority

NOTES: Skip steps that don’t apply to your Talent build. Those priorities are meant to be used by people regardless of their build, and will include some steps that don’t apply to the recommended builds.

 

AOE Priority (Generally 3 or more targets)

NOTES: Skip steps that don’t apply to your Talent build. Those priorities are meant to be used by people regardless of their build, and will include some steps that don’t apply to the recommended builds.

 

Openers

Use these ability orders to start pulls, these may change frequently over time. If you are starting a pull with more Chi, such as in M+, then simply skip the steps that get you to the necessary Chi level. See the Trinkets section further down for how on use trinkets may change your opener.

NOTES: Skip steps that don’t apply to your Talent build. Those openers are meant to be used by people regardless of their build, and will include some steps that don’t apply to the recommended builds.

  1. Cast  Tiger Palm
  2. Cast  Rising Sun Kick
  3. Cast  Tiger Palm
  4. Cast  Zenith with potions and trinkets
  5. Cast  Rising Sun Kick
  6. Cast  Strike of the Windlord (if talented)
  7. Cast  Slicing Winds (if talented)
  8. Cast  Fists of Fury
  9. Cast  Rising Sun Kick
  10. Cast  Whirling Dragon Punch (if talented)
  11. Continue with normal priority

Notes: Ideally, you want to repeat the steps 4 and onwards every time Invoke Xuen, the White Tiger and Celestial Conduit will be ready. Keep one charge of Zenith ready for this window and delay Strike of the Windlord and Fists of Fury if necessary.

 

  1. Cast  Tiger Palm
  2. Cast  Rising Sun Kick
  3. Cast  Tiger Palm
  4. Cast  Invoke Xuen, the White Tiger
  5. Cast  Slicing Winds (if talented)
  6. Cast  Zenith with potions and trinkets
  7. Cast  Rising Sun Kick 
  8. Cast  Strike of the Windlord (if talented)
  9. Cast  Fists of Fury
  10. Cast  Whirling Dragon Punch (if talented)
  11. Cast  Tiger Palm
  12. Cast  Rising Sun Kick
  13. Cast  Celestial Conduit
  14. Cast  Rising Sun Kick
  15. Cast  Fists of Fury
  16. Continue with normal priority

 

Ability Usage Notes

 

Gearing

Stats

General stat priority for each Windwalker Hero tree.

Agility > Haste > Critical Strike > Mastery > Versatility

Stat priorities can and will change for your character depending on your current gear, stats and talents. Stat weights are largely an outdated thought. Sim the gear you have through Top Gear. If you’re looking for what gear to aim for, use Droptimizer.

 

Crafting

Generally, we recommend simulating your character through Top Gear to find what piece is best for you.

  • If you’re only interested in single-target damage (you don’t) then craft two items made with Elemental Focusing Lens Elemental Focusing Lens .
  • (RECOMMENDED) If you’re interested in more than just single-target damage, then craft two items with Duskthread Lining Duskthread Lining  or Dawnthread Lining Dawnthread Lining (RECOMMENDED)
    • They’re practically equal, so which one you pick is largely irrelevant. What’s “best” will change based on your other gear, but never so much that it matters.
    • You’ll likely want to craft these on Bracers and Belt due to the Cloak and Boots being, ideally, covered by Reshii Wraps Reshii Wraps and Interloper's Reinforced Sandals Interloper’s Reinforced Sandals.
  • If you, for some reason, cannot get a Two-Handed weapon at highest item level, then you can craft one with Darkmoon Sigil: Ascension Darkmoon Sigil: Ascension  and another piece with Writhing Armor Banding Writhing Armor Banding .
    • This does require 3 Spark of Starlight Spark of Starlight instead of 2, so it should only be an absolute worst-case scenario option.
  • Your lowest item level slot, preferably the ones with smaller stat budges.

 

Weapons and 1H vs 2H

With the improved stat scaling, 2H has caught up and passed 1H faster than usual. Generally you will want to use a 2H weapon.

For specific situations or item level gaps, sim your character’s options with Raidbot’s Top Gear Tool.

 

Trinkets

Ideally you want Araz’s Ritual Forge and an equip trinket like Astral Antenna. As always, sim your options to see what’s best for you in particular.

Honorable Mentions:

 

“Best-in-Slot”

Sim the gear you have through Top Gear. If you’re looking for what gear to aim for, use Droptimizer.

 

Puzzling Cartel Chips

  1. Harvester's Interdiction Harvester’s Interdiction – This is the best 2H weapon to get, but if you already have a Myth track weapon then skip this step.
  2. Interloper's Reinforced Sandals Interloper’s Reinforced Sandals – Even moving from a Hero track version of this to a Myth track should be a significant upgrade.
  3. At least one powerful On-Use Trinket
    1. Unyielding Netherprism Unyielding Netherprism – This is the most flexible on-use trinket that we have access to and is the best pick up if you ever play  Xuen’s Bond.
    2. Araz's Ritual Forge Araz’s Ritual Forge – The strongest 2-minute trinket, it is the best choice for playing  Shado-pan without  Xuen’s Bond, but isn’t as flexible as Unyielding Netherprism Unyielding Netherprism.
    3. Signet of the Priory Signet of the Priory – The strongest option out of Mythic+ dungeons if you don’t have access to a Myth version of the above.
  4. At least one powerful Proc Trinket
    1. Screams of a Forgotten Sky Screams of a Forgotten Sky – If you can get this on Myth track, then you’ve likely cleared all the content and things are just on farm, but this is the best “equip” trinket available.
    2. Astral Antenna Astral Antenna – A strong “equip” trinket but can lose its value if you’re moving around a lot and missing the orbs.
    3. Sigil of the Cosmic Hunt Sigil of the Cosmic Hunt – The strongest proc trinket if you haven’t killed Dimensius and are moving around too much or don’t want to worry about collecting orbs.
    4. Improvised Seaforium Pacemaker Improvised Seaforium Pacemaker – This is the best proc trinket you can get from Mythic+ if you don’t have access to the others above.
  5. Harvester's Interdiction Harvester’s Interdiction – If you still have an extra coin after the above is taken care of, then you can replace your 2H weapon for this for a small damage increase. This is where its DEFINITELY best to sim your options.

 

Gems/Enchants

Gems

Use Raidbot’s Top Gear Tool for the most specific and accurate results for your character. In general, it will usually follow the stat priority above.

A special note: Don’t forget you can use Magnificent Jeweler’s Setting to put up extra slots on rings and necklaces!

 

Enchants

 

Miscellaneous

Consumables

 

Racials

Currently, all races sim within a small range of each other and reshuffle constantly. Other than that, pick whatever race you prefer.

Using the racial available to you depends highly on the exact racial. In general, they are divided into three different groups.
Buff racials, direct damage racials and special racials.

Buff racials are the following racials:

Those are used with your cooldowns and can be put into a Burst Macro like the macro you can find in the macro section.
Direct damage racials are the following racials:

Those are very undertuned and are used at the very end of the priority or whenever you are unable to cast something else.
The only special racial existing right now is the Blood Elf racial Arcane Torrent. This can be used whenever you need a quick chi for your big spenders and you are not able to press a tiger palm for it.

 

Professions

Professions have no bearing on your ability to perform your role. Pick whatever will make your playing time easier and more enjoyable. As a starting point, many players take Engineering and/or Alchemy for some small perks.

Cooldown Manager & UI

With the loss of WeakAuras, this section will be updated with notable Cooldown Manager and UI setups. If you have one that you really like, even if it is your own, message Babylonius on Discord.

Macros

Don’t Clip Things

#showtooltip Tiger Palm
/cast [nochanneling][channeling:Spinning Crane Kick] Tiger Palm

Change  Tiger Palm to whatever ability you want. This macro prevents you from cancelling the channel of  Fists of Fury Crackling Jade Lightning, and Celestial Conduit early and missing a tick of damage. It is recommended to use this on your main rotational abilities as it’s very very unlikely that we’ll look to cancel these abilities.

 

Burst Macro

#showtooltip Zenith
/use [pet][known:450615]13
/use [mod:shift,pet][mod:shift,known:450615]item:212971
/use [mod:shift,pet][mod:shift,known:450615]item:212265
/cast Zenith

This Macro uses your on-use stat trinket and potions in the correct order to allow your Zenith Stomp from casting Zenith to be affected by the stat buffs as well. However, this macro has a few nuances you need to adjust for your personal use, so here is an explanation for all lines and how to change them appropriately.
/use [pet][known:450615]13
This line uses your trinket in slot 13 whenever you have an active pet OR when you are talented into Shado-Pan by utilizing the very first passive point Flurry Strikes. For Windwalker the only active pet that triggers this condition is a summoned Xuen from Invoke Xuen, the White Tiger by talenting into Conduit of the Celestials. If you have your on-use stat trinket on slot 14 you need to adjust this line. If you don’t use a trinket that should be used that close between Xuen and Zenith or don’t have one (example for the first would be a trinket like Algeth’ar Puzzle Box) you should delete this line to make sure you don’t accidentally misuse the trinket you have.
/use [mod:shift,pet][mod:shift,known:450615]item:212971
/use [mod:shift,pet][mod:shift,known:450615]item:212265
Those two lines allow you to use less binds by using a shift modifier to pop your potion at the same time as your trinket, right before your Zenith Stomp from casting Zenith. The used IDs are the Fleeting Tempered Potion and the normal Tempered Potion, both at rank 3. By using this order given in the macro, you will first use your existing Fleeting Potions before starting to use your personal property. If you use rank 2 or even rank 1 potions, you can add those lines by using the same format with the IDs you can find on wowhead. If you want to use different modifiers, you can also replace shift by ctrl or alt or even get rid of it fully. Just be aware that you may end up consuming all your precious potions in content you may not want to use them for if you remove the modifier condition.
/cast Zenith
Simply casts Zenith as the very last thing inside this macro.

 

Focus Cast Macros

Windwalker has a number of spells you may want to target using the /Focus targetting option. You can replace the sample text in the macro below with spells such as  Spear Hand Strike Paralysis, or  Detox depending on your preference:

#showtooltip
/cast [@focus,exists] Sample Text

 

Mouseover Macros

In some cases being able to cast spells/heals on targets without having to switch targets is extremely useful. You can use the following macro to make the desired spell cast on the target you are currently mousing over instead of your active target. Replace the sample text with the desired spell name:

#showtooltip
/cast [@mouseover] Sample Text

 

Ring of Peace Placement

The following two macros will place  Ring of Peace without having to use a targeting circle to do so The first will place if at your feet when pressed immediately:

#showtooltip
/cast [@player] Ring of Peace

And this will place it where your cursor is currently targeting:

#showtooltip
/cast [@cursor] Ring of Peace

Changelog

  • August 29, 2025 – Adjusted single target priorities and openers for Celestial Conduit and Shado-Pan
  • August 20, 2025 – Added additional Unyielding Netherprism guideline and added Wisdom of the Wall tracker to WeakAuras section.
Index