With the Prepatch going live tomorrow, I wanted to list all the changes that are happening for Windwalkers. All of the guides have been updated to match the changes, this is simply to outline all those changes so that you don’t have to worry about missing something. If you’re looking for information about how all these changes have affected Windwalker, then make sure to check out the PvE Guide.

 

Video

If you prefer your information in a video format, check out Kuya’s youtube video guide:

 

Removed

 

New

  • Fist of the White Tiger – Active – New Tier 3 (level 45) talent, replacing Combat Wisdom, inspired by old artifact ability, Strike of the Windlord. Generates 3 Chi for a 40 energy cost, used as a Tiger Palm replacement when available and won’t overcap.
  • Good Karma – Passive – New Tier 4 (level 60) talent, replacing Summon Black Ox Statue, inspired by former artifact trait, Good Karma. Increases the damage absorbed, redirected, and dealt, by Touch of Karma from 50% of your health modified by Mastery and Versatility, to 100% of your health, modified by Mastery and Versatility. Used as the standard talent of this row, unless other talents are needed.
  • Tiger Tail Sweep – Passive – New Tier 4 (level 60) talent, replaced Leg Sweep. Increases the range of Leg Sweep and reduces its cooldown by 10 seconds. Used when you need the extra range or reduced cooldown.
  • Inner Strength – Passive – New Tier 5 (level 75) talent, replaced Healing Elixir. Provides a stacking buff that reduces all damage taken by 2% per stack, up to 5 stacks. Gains 5-second duration per Chi spent. Used when small but steady damage is more frequent than big hits of magic or physical damage.
  • Spiritual Focus – Passive – New Tier 7 (level 100) talent, replaced Chi Orbit, inspired by both the former artifact trait, Split Personality, and (less so) legendary Drinking Horn Cover. Reduces the cooldown of Storm, Earth, and Fire by 1 second per 2 chi spent. Not typically used unless reduced cooldown will help Storm, Earth, and Fire line up with mechanics better.
  • Vivify – Active – New baseline healing spell. Replacing Effuse. Stronger in just about every way than Effuse ever was.

 

Changed

 

Global Cooldown

The Global Cooldown, or GCD, is a short lockout period which controls the rate with which abilities can be used; spells that are on the GCD are unable to be used simultaneously, while only abilities off the GCD can be used at the same time or during that lockout period. The global cooldown starts at 1.0 second for energy resource classes, and 1.5 seconds divided by haste for all others.

In Battle for Azeroth, many abilities which used to be off the GCD are now controlled by it. For WW Monks the abilities affected by this change are:

Windwalkers only had three abilities added to the GCD: Energizing ElixirStorm, Earth, and Fire, and  Serenity. This means that Windwalker got off relatively easy, and the effect on the playstyle is minimal. It will take a little getting used to in order to adjust, but it’s not as disruptive as the GCD changes are for other classes and specs.

 


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