Windwalker PvE Guide

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This guide is designed to be the full guide for Windwalker with all the information you need. For more in-depth, advanced information follow the links to those pages in the “Further Reading” sections or in the “Advanced” section in the menu above.

This guide has been updated for Dragonflight Season 3 and is regularly updated when discussion, theorycrafting, or testing yields new information.

Talent Builds

There is a lot of flexibility with talents, so if you prefer a different setup or like to change a talent here or there then you can likely do that without dramatically lowering your damage. It’s a game, play what you’d like.

There is a lot of flexibility in what you can pick in the Monk Class Tree.

  • Green = Always Pick
  • Orange = Your Choice
  • Red = Never Pick

 

This build is your general-purpose build for pure single target fights, which is common in raid.

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Personal Preference Changes:

There is a TON of flexibility for other personal preferences, sim your thoughts through Top Gear‘s talent trees on Raidbots and decide if your preferred choices are worth any damage loss.

This is the general-purpose build for Mythic+, which revolves mainly around Fatal Flying Guillotine.

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The image contains a general structure for those types of builds. Since there is a TON of flexibility for other personal preferences, sim your thoughts through Top Gear‘s talent trees on Raidbots and decide if your preferred choices are worth any damage loss.

 

If you dislike Touch of Death and dont want to play it default to the Jadefire Stomp Build used for single target as a slightly worse option for Mythic+.

 

 

Abilities

Instructions

Windwalkers generally prioritize our abilities by how much damage they do and the resources (Chi, energy, execution time) that they cost. There are a couple of general goals while playing Windwalker that should help with the bigger picture before diving into the priority lists below:

  • Use damaging abilities with cooldowns as soon as you can once they are off cooldown, following the priority below for the order in which to do so. This is generally about shorter cooldown core damage abilities like Rising Sun Kick. For longer damage boosting cooldowns like Storm, Earth, and Fire, see Ability Usage Notes below, though as a general rule of thumb for all of WoW, you want to stack your major cooldowns together.
  • Do not overcap things. This includes Chi, Energy, and buffs such as Teachings of the Monastery stacks, if talented. You want to spend these resources before they would overcap. For Chi, this means “don’t use Chi generators if they would put you over your maximum Chi.” For Energy, this means “spend energy before it fills up.” For Teachings of the Monastery and other buffs (Blackout Kick!, Dance of Chi-Ji), see Ability Usage Notes below, but it generally means “spend these buffs before doing something that may generate them again.”
  • Do not break mastery. Simple as that, do not repeat the same ability twice in a row. For a full list of what counts for mastery, see here. There are currently no situations where it is worth it to break mastery as there have been in the past.

Following these rules is the largest part of playing Windwalker. You may notice that “always be casting” is not one of our core tenets, as you are only pressing something if it aligns with these rules (something comes off cooldown, you are close to capping energy, etc). This means that as a natural consequence of following these, you may not always fill every GCD. WINDWALKER IS A SPEC WITH NATURAL DOWNTIME. This is not an indication that you are playing incorrectly or that you need more Haste (which will not really affect this). To execute these rules in the most efficient way, follow the priorities below with the goal of never using something lower in the list if it will delay something higher in the list.

 

Cooldowns

As said above, the safest bet is to use things as close to their cooldown as possible. However, if you can use most cooldowns at the same time without losing a cast of them, you’ll get the most out of them. You can read more about it in this article by Talby.

  • Bonedust Brew – Use on AOE packs, preferably with other DPS cooldowns. DO NOT JUST SPAM Spinning Crane Kick DURING THIS! Due to the relatively low power of Bonedust Brew and Spinning Crane Kick compared to the past, it is not worth losing the damage bonus from Mastery. It’s even less worth it since we take Hit Combo in nearly every talent build.
  • Invoke Xuen, the White Tiger – Use on cooldown, pair it with other DPS cooldowns like  Storm, Earth, and Fire if delaying it will not lose you a cast throughout the fight. If you don’t know if it will or not, then use on cooldown as the safest strategy.
  • Serenity – See the priority lists below for more info, but the general goals are:
    • Get as many Rising Sun Kick as you can inside the window.
    • Don’t worry about Chi/Energy.
    • Clip Fists of Fury by pressing a higher priority spell as soon as it becomes available, following the priorities below.
    • Try to use Fists of Fury at the last second to snapshot the free cost.
    • In raid or single target situations, hold Serenity for Invoke Xuen if you’re using an on-use stat buff trinket. If you’re not using such a trinket or you’re doing mythic+ dungeons, use serenity on cooldown regardless of Invoke Xuen.
  • Storm, Earth, and Fire – Used close to on cooldown while lining up with other abilities and damage bonuses. Also useful to easily tag targets for increased  Spinning Crane Kick damage. Don’t sit on 2 charges, always have it recharging.
  • Summon White Tiger Statue – Mostly a “use on cooldown” button, easiest way is to macro it with an @cursor and use it as you’re running to the targets.
  • Touch of Death – Use when it can be triggered. If you are looking to really min/max, you can make sure to only use it when it will kill the target, as this can do a maximum of 100% of your HP as damage instead of the 35% it normally does to boss targets. If using a full build centered around this with Forbidden Technique and Fatal Flying Guillotine, ideally you pull a large pack of mobs and get a single target to low HP to be able to use it on them, which cleaves to the rest of the pack. Then, you target the lowest HP remaining mob and repeat within 5 seconds (using another spell between them to keep up mastery).
  • Touch of Karma – Although technically a defensive ability, it can provide offensive power. Best used as frequently as you can get as much damage absorbed as possible.

 

Priority Lists

The lists below assume you are doing what you need to do to avoid capping resources and using above cooldowns appropriately.

This priority is only for DURING the Serenity buff, follow the regular 1-3 priority for outside of the Serenity buff.

WITHOUT BIG HASTE

  1. Jadefire Stomp to apply Jadefire Harmony
  2. Strike of the Windlord
  3. Spinning Crane Kick with Dance proc (2 targets)
  4. Rising Sun Kick
  5. Blackout Kick with Blackout Reinforcement
  6. Spinning Crane Kick with Dance proc
  7. Fists of Fury (clip)
  8. Spinning Crane Kick

 

WITH BIG HASTE

  1. Jadefire Stomp to apply Jadefire Harmony
  2. Strike of the Windlord
  3. Rising Sun Kick
  4. Fists of Fury (clip)
  5. Blackout Kick with Blackout Reinforcement
  6. Spinning Crane Kick

“BIG HASTE” means at least 2 of the large haste buffs; Invoker’s Delight, Bloodlust, and/or Power Infusion.
Clipping means cancelling the channel whenever a higher priority spell becomes available.

This priority is only for DURING the Serenity buff, follow the regular AOE priority for outside of the Serenity buff.

WITHOUT BIG HASTE

  1. Jadefire Stomp to apply Jadefire Harmony if not active or has less than 1s remaining
  2. Spinning Crane Kick with Dance of Chi-Ji proc
  3. Strike of the Windlord
  4. Spinning Crane Kick with Bonedust Brew but no Blackout Reinforcement
  5. Fists of Fury (if you have 10 stacks of Transfer the Power and 6+ targets, and clip)
  6. Fists of Fury (13+ targets, and clip)
  7. Blackout Kick with Blackout Reinforcement
  8. Spinning Crane Kick

WITH BIG HASTE

  1. Jadefire Stomp to apply Jadefire Harmony if not active or has less than 1s remaining
  2. Spinning Crane Kick with Dance of Chi-Ji proc
  3. Strike of the Windlord
  4. Spinning Crane Kick with Bonedust Brew but no Blackout Reinforcement
  5. Fists of Fury (7+ targets, and clip)
  6. Blackout Kick with Blackout Reinforcement
  7. Spinning Crane Kick

“BIG HASTE” means at least 2 of the large haste buffs; Invoker’s Delight, Bloodlust, and/or Power Infusion.
Clipping means cancelling the channel whenever a higher priority spell becomes available.

 

Openers

Use these ability orders to start pulls, these may change frequently over time. If you are starting a pull with more Chi, such as in M+, then simply skip the steps that get you to the necessary Chi level. See the Trinkets section further down for how on use trinkets may change your opener.

 

Ability Usage Notes

  • Blackout Kick – Generally used between other abilities to “dump” excess resources.
  • Blackout Kick! (Free Proc) – Used before you would potentially generate another proc.
  • Chi Burst – When not using Jadefire Stomp, just use this as filler whenever you have room according to the priority. When using Jadefire Stomp, you usually would rather use this for nearly guaranteed resets when you need to refresh the Jadefire Harmony debuff (Jadefire Brand) or reposition your Path of Jade. You can do this by casting Chi Burst into as many targets as possible (e.g., your raid or a big pack of mobs) while standing on the Path of Jade.
  • Expel Harm – Damage based on the healing it does, healing amount is based on your health, but because it generates Chi for very little Energy, just use it on cooldown when you have room for the Chi it generates.
  • Jadefire Stomp – Used to keep up the Jadefire Harmony debuff (Jadefire Brand) as much as possible. This debuff does not stack, so even if you get a reset, there’s no need to stomp again until you want to refresh the debuff. For a pretty high chance of a reset, you can use Chi Burst into as many targets as possible (e.g., your raid or a big pack of mobs) while standing on the Path of Jade.
  • Fists of FuryMost of the time, cancelling the channel (whether it be intentionally or accidentally) is a dps loss. During Serenity, the chi cost is removed as a factor which makes it worth “clipping”, or using your next ability as soon as the gcd allows.
    • Transfer the Power – Use Fists of Fury as usual, pretend this doesn’t exist, don’t aim to get to any stack count before a cast or anything like that.
  • Hit Combo and Mastery – Generally, any ability that directly deals damage both benefits from and continues Mastery and  Hit Combo, as well as a few that don’t directly deal damage. For a full list, see here. Currently, there are no cases where we want to break Mastery that would outweigh its damage bonus.
  • Rushing Jade Wind – If you are talented into it, then you do not have to keep it up 100% of the time, use it at its place in the priority and let it do damage for you while you do other abilities. Think of it as a strong filler, not a maintained buff.
  • Spinning Crane Kick – Casting another spell does not interrupt the channel of Spinning Crane Kickwith the exception of anything that is a cast/channel (Fists of FuryChi BurstCrackling Jade LightningVivify, or another Spinning Crane Kick, which you cannot cast anyway while already channeling Spinning Crane Kick unless you use a specific macro to do so). You can cast your next spell as soon as the GCD is up and not interrupt Spinning Crane Kick as long as it is not one of the abilities mentioned. For when to use this spell in general, follow the AoE priority above.
  • Strike of the Windlord – Use on cooldown unless a damage amplifier is happening in the near future (5 seconds at max)

 

Gearing

Stats

Agility > Versatility = Critical Strike > Mastery > Haste

Stat priority can change for your character depending on your current gear and stats. Stat weights are largely an outdated thought. Sim the gear you have through Top Gear. If you’re looking for what gear to aim for, use Droptimizer.

 

Embellishments

​The most versatile route is the Blue Silken Lining route. The expected uptime during keys (even higher levels) makes this a significant increase in comparison to other embellishments. Even for raids (including mythic) the uptime is high enough in most cases to be the better choice. Uptime issues can be resolved by talenting Yulon’s Grace. (e.g. increasing the uptime on mythic Smolderon from 30% to 50%)

Whenever the uptime of Blue Silken Lining is low enough the toxic route with Slimy Expulsion Boots and a Toxified Armor Patch will be the safest choice. Just like before, Spore Colony Shoulderguards have a slight advantage in pure single target situations, but still suffer heavy losses when any adds are present and are thus not recommended in most cases.

If you want to go the Toxic route: If you do not have one from Season 2 and you still have Shadowflame Sparks, then you should craft a Season 2 item with Toxified Armor Patch ASAP before/as you use Slimy Expulsion Boots. Common slots for this are belt or bracers.

  1. Slimy Expulsion Boots
  2. Season 3 item with Toxified Armor Patch on another slot, like Bracers or Belt
  3. Season 3 item with Alchemical Flavor Pocket (does not count towards the 2 embellishment limit)
  4. If you wish, you can use a spare Spark to craft Spore Colony Shoulderguards for pure single target encounters (replacing Slimy Expulsion Boots for these encounters only)

If you want to go the Blue Silken route: You’ll simply craft Blue Silken Lining onto any two pieces.

  1. Blue Silken Lining on one slot, like Bracers or Belt
  2. Blue Silken Lining on another slot, like Bracers or Belt
  3. Any free slot with Alchemical Flavor Pocket (does not count towards the 2 embellishment limit)

If you already went the Toxic route before the changes and would like a better mythic+ set:

  1. Recraft your Toxified Armor Patch with a Blue Silken Lining.
  2. Use your next spark to complete whichever route you want to prioritize
  3. Use the spark after that to complete the other route

As always, sim yourself to see exact numbers for your own character.

 

Weapons and 1H vs 2H

For specific situations or item level gaps, sim your character’s options with Raidbot’s Top Gear Tool.

 

Gems

Use Raidbot’s Top Gear Tool for the most specific and accurate results for your character. In general, it will usually follow the stat priority above.

A special note: Don’t forget you can use Tiered Medallion Setting to put up to 3 gem slots on any neck!

 

Enchants

 

Trinkets

The easiest thing is to look at the lists on BloodMallet. They’re lists based on the sim profiles.

We have a lot of strong trinkets that perform similarly at the moment, so as always, sim your options to see what’s best for you in particular.

 

“Best-in-Slot”

Sim the gear you have through Top Gear. If you’re looking for what gear to aim for, use Droptimizer.

 

 

Miscellaneous

Consumables

 

Racials

Currently, all races sim within a small range of each other and reshuffle constantly. Other than that, pick whatever race you prefer.

 

Professions

Professions have no bearing on your ability to perform your role. Pick whatever will make your playing time easier and more enjoyable. As a starting point, many players take Engineering and/or Alchemy for some small perks.

WeakAuras

WeakAuras are ways to show things on your screen in a customized and personalized way. The best WeakAuras are the ones that you set up for yourself specific to your style and needs. However, many people have already made ones for themselves to share, so check them out and use them as bases to customize your own.

WAGO.IO

No WeakAuras are “required” but some are very useful:

Here are some additional Plater things

Macros

Don’t Clip FoF

#showtooltip Tiger Palm
/stopmacro [channeling:Fists of Fury]
/cast Tiger Palm

Change Tiger Palm to whatever ability you want. This macro prevents you from cancelling the channel of Fists of Fury early and missing a tick of damage. It is recommended to use this on your main rotational abilities. If you are using Last Emperor’s Capacitor, you may want to add this line in the middle for the same effect for Crackling Jade Lightning:

/stopmacro [channeling:Crackling Jade Lightning]

 

Using Invoke Xuen in a Castsequence Macro

Normally, Invoke Xuen, the White Tiger cannot be used in a castsequence macro due to the comma in the name. However, there is a workaround that will allow you to, as an example from Shadowlands, combine Invoke Xuen, the White Tiger and Weapons of Order into a single macro. Note that you still have to press this twice, since they are both on the GCD:

#showtooltip

/cast [nopet] Invoke Xuen, the White Tiger

/cast [pet] Weapons of Order

 

Shared Buttons

If you’d like for two talents to be on the same keybinding and change whether or not you know one of them, then use this:

#showtooltip
/cast [known:Chi Burst] Chi Burst;
/cast [known:Chi Wave] Chi Wave;

or this:

#showtooltip

/cast [known:137639] Storm, Earth, and Fire;

/cast [known:152173] Serenity;

Simply change out the ability so it looks like this: /cast [known: Talent A] Talent A; Talent B

You can either use the spell name in the known condition or the spell ID (which you need addons to see in your UI), but spell names with commas such as “Storm, Earth, and Fire” or “Invoke Xuen, the White Tiger” cannot be used and will require the id.

Changelog

  • May 4, 2023 – Updated for 10.1
  • Mar 24, 2023 – Onyx Annulet Updates
  • Nov 26, 2022 – Guide created for Dragonflight