Well, it has finally happened. The first changes seem to have been pushed. Be aware that this is technically just for the pre-patch, not necessarily the next expansion. Some of these are even consistent, or close to, what I included in my articles for my BfA Wishlist (Part 1: StatsPart 2: AbilitiesPart 3: TalentsPart 4: Artifacts and Miscellaneous) so here’s hoping they use some more of the ideas.

There’s so many changes that its really not worth looking at any single one by itself, so don’t single one thing out and freak out. This is just round 1 of changes that will be made, unmade, remade, tweaked, scrapped, laughed at, signed in triplicate, sent in, sent back, queried, lost, found, subjected to public inquiry, lost again, and finally buried in soft peat for three months and recycled as firelighters.

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Obviously, thats a TON of changes, and not easy to wade through. I’ll try and make sense of it all with my personal commentary. I’m also not going to bother with links to the abilities, because its late and meh, if you’re confused by the acronyms, then check out the Acronym Guide.

  • Many are just AP coefficient reductions – Don’t forget about the stat squish, so looking at those numbers is meaningless
  • FoF seems to be given a change to its cleave where it does 100% damage to main target and 50% damage to each other target hit – Not clear whether its 50% to each target or 50% split between them all. Not a great change, but not terrible either. Its one of those changes that we really wont know how it plays out for awhile, there may be a plan to this change that make sense in a big picture way.
  • Leg Sweep is now baseline with a 60s CD instead of 45s but has a lv60 talent that reduces it by 15s– Its a great stun, so having it not tied to a talent will be very nice
  • SCK damage is now increased by 10% per target and stacks can’t be built from RJW, and may cost 2 chi instead of 3 – Some toning down of the AOE potential and reliance on building stacks may be welcome, it will certainly make it easier to balance single target and AOE together and separately. The chi change will be nice.
  • SotW is still around – Remember this is just prepatch, so that doesn’t mean it will be around in BfA, but its not the worst sign
  • Trans Transfer is 45s CD instead of 25s – I struggle to use this ability to its full potential anyway, so whats an extra CD time to me
  • Ascension also increases your max energy by 20 – Cant really judge this in isolation
  • Chi Burst provides 1 chi per enemy target hit by the damage and instant cast? – OMG WFT HOLY AOE RESOURCE POTENTIAL BATMAN, an extra max chi every 30s is COOOOL
  • Chi Torpedo is lv75 talent now – Well ok then
  • Combo Breaker is now also a lv60 talent resets the CD of RSK when you generate a BoK! proc– WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO that’s straight from my wishlist!!! If this goes live, we will feel a little bit better about losing SotW, if it comes to that
  • Dampen Harm and Diffuse Magic got confusing formulas
  • Energizing Elixir refills all energy and gives 2 chi – This makes it enormously easier to use, and if this is the standard for that talent row to be balanced on, its a good standard
  • Fist of the White Tiger is a new lv60 talent, looks like a super charged Tiger Palm on a 30s CD – I can’t keep all the talent changes straight in this post, so we’ll circle back to that in a few weeks
  • Hit Combo is reduced to 1% per stack – Not quite removing it, but meh
  • Inner Strength is a new defensive lv75 talent that reduces damage by amount of chi spent – 4s seems a little short to build up any defensive benefit, but maybe its stacking or rolling, who knows
  • Xuen’s cooldown is now 2mins instead of 3 – Step in the right direction for the big cat
  • Power Strikes now does additional damage when it generates the chi – With EE getting nerfed, this is an interesting change
  • RJW now costs energy instead of chi – It never should have cost Chi in the first place
  • Tornado Kicks is now a lv60 talent instead of an artifact trait – DOUBLE BACKFLIPS FOR EVERYONE!! With CD reset of RSK, this could be real cool
  • Wind Strikes is a new lv100 talent, after you use FoF your next 3 TP deal more damage to all enemies in front of you – Seems underwhelming, but a little bit more engaging than Chi Orbit… just a little bit
  • Stance of the Fierce Tiger is back, increasing damage dealt by 500% – Ah the good old way of balancing the spec before the aura buffs
  • The Windwalker Aura is still around.. but so many words
  • Summon Black Ox Statue is gone? – DAVE NOOOOOOO
  • BoK reduces the CD of FoF and RSK – definitely gives it a nice extra bonus to just being a Chi dump

Well that’s all the changes for today, for now. This is just the first step in a months long process, so try not to jump off any bridges yet. In my opinion, based on these changes, they are almost entirely positive and help to fix some of the annoyances and issues with Windwalker. There is still more I’d like to see (Chi-mehameha Wave or Chi-rit Bomb), but its a start.


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