I’ve been pushing back writing this article for a while in hopes of Blizzard fixing some bugs, so we can have better insight into how things are supposed to work; and, seeing as Blizzard has yet to do so, this information just needs to be put out there. Since many things are still buggy, we are going to go off the tooltips on Beta, which are slightly different from the tooltips on Wowhead (I will note the differences). Let’s get into how Mistweaver plays with all the systems and changes that have been introduced. Before we get into it I’d like to shout out everyone for coming together to help with the theorycrafting, fact checking, and bug hunting. They have been a huge help and I couldn’t do it without them.

Update – 9/19: Blizzard changed some core spells and talents.

Update – 9/03: Blizzard gave another small update mainly focused on Quality of Life changes.

Update – 8/30: Blizzard finally gave us a blue post! After a long anxiety-inducing silence, we have news of our spec’s progression moving into Shadowlands, so the article has been edited accordingly. Namely, Invoke Yu’lon and Invoke Chi-Ji have been massively reworked, and some covenant information has been brought up to speed.

Spec Changes

Expel Harm

This is a new button we gain, but currently, it is the worst possible healing button; it does less healing than Vivify, has a 15 second cooldown, is on the GCD and can only be cast on yourself and your Soothing Mist target. 

Fortifying Brew

This has been slightly nerfed from BFA’s version, reducing the HP increase by 5% and DR by 5%. Not the end of the world, as we are still very tanky.

Leg Sweep

We gained 1 extra yard; otherwise, no change.

Touch Of Death

A very nice ability to see return. Its rank 2 allows us to use it on an enemy below 15% HP, meaning you should get at least 1 usage out of it on every boss. Its rank 3 gives us a 10% boost to physical damage for 10 seconds after its cast.

Vivify

Vivify got a small mana nerf, as it now costs about 17% more mana, but overall it won’t be a deciding factor in choosing what button to press next. This is not a change we’d like to see as it was already an inefficient spell and now they just bumped that up another level.

Invoke Yul’on, the Jade Serpent

Hooray! They have added a cooldown to our base kit, which is a totally new spell which takes Soothing Mist to another level. It now channels 3 Soothing Breaths, which each one heals for about half of Soothing Mist’s healing, and gains “the same bonuses that JSS does” which… well, we don’t know what those are — maybe Blizzard has plans for Soothing Mist bonuses in the near future, or perhaps they have no idea either.

While Yu’lon is out and about, whenever you cast Enveloping Mist, she will cast Enveloping Breath as well. Enveloping Breath heals for 30% SP per second which is half of Enveloping Mist and is cast within 10 yards of your Enveloping Mist target. This buff is a HoT on 5 people that has a “10% increased healing received” function, much like Enveloping Mist. Yu’lon’s throughput can vary depending on how much mana you want to spend on Enveloping Mist as Enveloping Breath does a lot of throughput. This means it can range from a decent to an extremely strong throughput cooldown.

Invoke Chi-Ji, the Red Crane

This talent has been completely reworked. Instead of the zipping around “crackbird” we’re used to from Legion and BfA, it performs similarly to Conflict and Strife’s Way of the Crane ability. Whenever you damage an enemy with Blackout Kick (including Teachings of the Monastery hits), Rising Sun Kick and your initial use of Spinning Crane Kick, it will produce a Gust of Mists healing event on 2 targets, which is currently exactly what your mastery heals for. And, for each aforementioned trigger of Chi-Ji’s Gust, you also get a stack (up to 3) of Invoke Chi-Ji, the Red Crane, which reduces the cost and cast time of Enveloping Mist by 33%. Additionally, when casting Enveloping Mist while Chi-Ji is active, it will proc an Enveloping Breath (see above). This ability replaces Invoke Yu’lon, the Jade Serpent.

Enveloping Mist

EnM’s spell power has increased by 8.5%, while its mana cost has been increased by 15%. These changes aren’t too worrisome, as they won’t change when you should use this ability.

Renewing Mist

ReM’s mana cost has been reduced by 12%; this is a nice offset to the Vivify change, making our AoE healing not as expensive as it would appear.

Soothing Mist

SooM’s healing was nerfed by about 2%. This change does almost nothing for us, as it doesn’t change when we should Soothing Mist (we still don’t want to use it).

Jade Serpent Statue

JSS’s Soothing Mist channel’s healing has been buffed by roughly 23% per tick. However, the channel time has been reduced from 30 seconds (affected by haste) to 8 seconds (affected by haste), making it undesirable to use as we now need to use roughly 4 times the amount of GCDs to maintain it.

Covenants

Kyrian

This covenant provides Weapons of Order, which is an ability that grants a 30 second buff and resets Essence Font’s cooldown upon use. This buff increases our mastery by 10% for its duration. Additionally, at the start and end of Essence Font’s channel, you emit a pulse of healing in a 15 yard radius. The mastery buff is a flat amount and follows scaling rules; so, for us, it actually provides a flat 42%. The pulse of healing is capped at 6 targets and does about ⅓ of a vivify cleave…. Effectively, we get 12 vivifies if we hit Essence Font nearly on cooldown within the buff window. Weapons of Order has a 2 minute cooldown and costs 7% of your mana.

Kyrian also grants the ability Summon Steward, which (as you guessed) allows you to summon a steward which can do a few things; the only one we really care about from a numerical standpoint is Phial of Serenity. This phial has 3 charges (similar to a Healthstone), and upon use, heals 15% HP and removes all diseases, poisons, curses, and bleeds; it has recently been patched to no longer put your other potions on cooldown, which is a nice QoL buff to this effect. It can be used once per encounter, on a three minute cooldown.

Overall, Kyrian has seen a sizable fall from grace, going from far and away the best option for Mistweavers, to a solid 3rd.

Necrolords

Necrolords provide Bonedust Brew, allowing you to throw a brew on the ground, applying a buff/debuff to any allies and/or enemies within the brew’s radius for 10 seconds. Any target with this effect has a 35% chance to receive any healing or damage event again, but at 35% effectiveness. There is also the Mistweaver-specific effect, which is a flat increase to Gusts of Mists to anyone with the buff. The rough breakdown: we get about a 12.25% increase in throughput from the duplication chance, and about 2 main target Vivifies (without mastery) worth of healing (~200SP) from the secondary effect over a single use’s duration. This ability has a 1 minute cooldown.

They also provide everyone within the covenant the ability Fleshcraft, which lets you channel for 4 seconds to gain an absorb shield between 20-50% of your HP (depending on how many corpses are near your body) which lasts 2 minutes. In a raid fight, you can expect a 20% shield, while in M+, you can use it right after a pack for a larger shield. The rough breakdown is 10-25% of your HP a minute, but as a Mistweaver it’s just another 2-minute-cooldown defensive; we already have two of those, which is plenty.

Overall, the Necrolords provide a good Mistweaver-specific ability and a decent signature ability, making them a pretty attractive choice.

Night Fae

The Night Fae grant the ability Faeline Stomp, which costs 4% of your mana and allows you to stomp, shooting out a wave of energy that does damage to enemies and heals allies for an Essence Font bolt. This also produces a ground effect which, if stood in, has a 6% chance to reset the ability’s cooldown. You can think of this as Chi Burst Lite, as it works very similarly to Chi Burst mechanically, does slightly more damage, and less healing at ~6 targets. As the number of targets increases, this starts to overtake Chi Burst due to CB’s weird mechanics. The only time you’ll find real value out of this is on a stacked raid fight; even then, it’s only as powerful as an Essence Font with 1 extra bolt, but on a much longer cooldown, at 30 seconds.

Members of the Night Fae also receive the ability Soulshape, which, when activated, teleports you 15 yards forward and gives you 50% move speed for 12 seconds. During these 12 seconds, you can press Soulshape again to teleport forward an additional time, on a 4 second cooldown. Overall, this isn’t too desirable as a Mistweaver as we already have Roll/Chi Torpedo and Transcendence. The one niche this could fill is to teleport over a mechanic that you can’t proactively set up Transcendence for. Soulshape is on a 1.5 minute cooldown.

Again, this is a combination of the weakest Mistweaver-specific ability, and a completely useless signature ability, rendering the Night Fae a trash-tier covenant.

Venthyr

The denizens of Revendreth offer the ability Fallen Order, opening a mirror for 24 seconds. This mirror summons Fallen Monks of the Ox, Crane, or Tiger school every 2 seconds, which last for 6 seconds each. These Fallen Monks will cast an ability based on their school: Ox will cast Keg Smash, Crane will cast Enveloping Mist and Soothing Mist, and Tiger will cast Spinning Crane Kick. As it stands, this will always summon 6 monks of your spec’s school, (Crane for Mistweaver, Ox for Brewmaster, and Tiger for Windwalker) the other 5 being a random combination of the other two. For us, this means we get 6 Crane monks. This is a 3 minute cooldown that does a large amount of healing which costs only 2% of your base mana.

Venthyr also learns the ability Door of Shadows, which allows you to teleport to a target destination within 35 yards. This destination can be through walls, creating opportunities for more unique skips.

Fallen Order ends up on the list of good Mistweaver-specific covenant abilities; but, while flashy, we aren’t in dire need of the Venthyr signature ability as monks.

Conduits

To prevent this article from being too long, we will not be covering Finesse conduits, as they have very little impact on your gameplay. Any values in red change with conduit rank, this includes indirect effects and values.

Endurance

Fortifying Ingredients – Fortifying Brew grants you a shield equal to 5% of your health for 15 sec.

This is nice if you need to be a little bit more tanky to survive a hit, but outside of that, it’s very meh.

Harm Denial – Expel Harm’s healing is increased by 20%.

Expel Harm already does no healing, and 0 * 20% = 0. Very bad.

Grounding Breath – When Vivify is cast on yourself, its healing is increased by 10%, and it has a 30% chance to refund its cost.

This one is actually very interesting, as ANY Vivify can be refunded, not just ones casted on yourself. Additionally, any effective Vivify healing on yourself is boosted by 10%, even if you are not the actual cast target (namely the ReM cleave healing from Vivify). This one is gonna be real good, and as an Endurance conduit, it’ll be impossible to beat as an endurance conduit.

Potency

Jade Bond – Abilities that activate Gust of Mists reduce the cooldown on Invoke Yu’lon, the Jade Serpent (or Invoke Chi-Ji, the Red Crane) by 0.5 sec, and Yu’lon’s Celestial Breath (or Chi-Ji’s Gust of Mist) healing is increased by 10%.

I am very impressed with this one. Yu’lon’s/Chi-Ji’s healing is decent and a boost to that is very nice. Half a second off of their cooldown is pretty interesting now with how powerful Enveloping Breath and Chi-Ji’s Gust of Mist healing is. You can expect ~25 seconds off Yu’lon or ~20 seconds off Chi-Ji under normal circumstances. (Note: double-dipping Gusts of Mists procs from Essence Font’s HoT doesn’t give an additional half-second reduction.)

Nourishing Chi – Life Cocoon increases healing over time received by an additional 15%, and this bonus lingers for an additional 6 seconds after the shield is broken.

If we had to compare this to food, it’s like getting an undercooked doughy pizza. We are already not a heavy HoT-based healing class, so a 15% boost to our HoT healing isn’t much. Additionally, only the 15% bonus healing lingers after the Cocoon breaks, not 50% + 15% as you might expect.

Resplendent Mist – Gust of Mists has a 30% chance to do 25% more healing.

It’s your grandpa’s Volkswagen Passat: it isn’t exciting, it’s not fun, it’s very bland. But, it is a 7.5% boost to Gust of Mists healing on average. Overall, it’s not terrible. Just bad.

Rising Sun Revival – Rising Sun Kick reduces the remaining cooldown on Revival by 1 sec, and Revival heals targets for 10% of Revival’s heal over 10 sec.

This bad boy will reduce your Revival by about 10-15 seconds if you can Rising Sun Kick on cooldown, and provides a nice bit of healing afterwards. It’s a little underwhelming, and could use a little help numerically, but it’s still nice.

Covenant Specific 

These all contend for a Potency conduit slot, meaning they really need to put in some leg work to earn their keep. 

Strike with Clarity – Weapons of Order’s duration is increased by 5 sec, and the Mastery bonus is increased by 5%. This also factors in our mastery scaling so it’s really 21%.

This might sound great in theory — “Increase the duration of a covenant ability” — but it doesn’t allow enough time for another Essence Font within that window, so it’s really just 5% more mastery for 5 more seconds, which is very underwhelming.

Bone Marrow Hops – Bonedust Brew’s Shadow damage/healing is increased by 32%, and when Bonedust Brew deals Shadow damage/healing, its cooldown is reduced by 0.5 sec.

This healing increase is a relative increase, meaning its doesn’t increase the healing to 67%, but rather to 46.2%, making that part of it very weak; however, the CDR aspect of it scales very well for us, as testers have already seen up to 45 seconds off of Bonedust Brew’s cooldown, which is extremely powerful. 

Way of the Fae – Faeline Stomp deals 4% additional damage per target, up to a maximum of 20% additional damage.

This does nothing for healing, so if that’s your goal, delete this conduit. Otherwise, it does start making Faeline Stomp actually pump damage in large packs. Overall: nonexistent for healing, but possibly good for M+  if you wanna blast damage.

Imbued Reflection – Fallen Order Monks deal 29% more damage and healing.

This one can be really good or really bad as Fallen Order already does a lot of healing but most of this healing is focused on a handful of targets meaning a large boost to its healing will most likely overheal and thus devalue the conduit.

Conclusion

Overall, I’m not too impressed with these options, but they will get the job done. For all content, you will want to take Jade Bond and Grounding Breath; the other two will depend on what covenant you pick and what slots you have available. (Note: if you go Necrolords, Bone Marrow Hops might be useful.)

Legendaries

Monk

Fatal Touch – Touch of Death cooldown reduced by 60.

This one might be useful in M+ if healing isn’t an absolute priority, as it can provide a good bit of extra damage on mobs.

Invoker’s Delight – You gain 12% haste for 15 seconds after summoning your Celestial.

A haste increase on Celestial summon is pretty good with Chi-Ji, but not as much on Yu’lon. While Yu’lon will heal faster, the reduced GCD and Rising Sun Kick cooldown with Chi-Ji will most quickly outvalue it. Sadly it only lasts for 15 seconds instead of the whole duration meaning the ending of your cd you’re just weaker for no reason.

Roll Out – Roll has 1 additional charge.

This legendary is basically pointless. You will almost never use it unless you’re farming old content.

Escape From Reality – After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown. During this time, the healing done to you by your Vivify is increased by 50%, and you will be refunded for 50% of its cost when it’s cast on yourself.

This one looks interesting as we gain a non-linear movement increase, and a HUGE buff to Vivify for 22% of the fight (if used on cooldown). You can also line this up with damage most likely, making it very interesting to play with Rising Mist.

Mistweaver

Ancient Teachings of the Monastery – Your Tiger Palm, Blackout Kick and Rising Sun Kick heal for 120% of the damage done to an injured ally within 20 yards.

Now we got a real champion of the people here, the closest we are getting back to the old Mistweaver playstyle. This allows us to DPS in downtime and become masters of light damage events again; sadly, a 20 yard range is a notable weakness of this effect, as most ranged specs have a 30+ yard range, putting them out of range of this heal. All in all, pretty happy to see this return.

Yu’lon’s Whisper – Activating Thunder Focus Tea causes you to exhale the breath of Yu’lon, healing up to 6 allies within 15 yards for a decent amount over 2 sec.

Nothing really exciting, but does some alright proximity healing. Not the trait from Legion I’d want back — but hey, at least it’s not an Effuse buffer.

Clouded Focus – Healing with Enveloping Mists or Vivify while channeling Soothing Mists increases their healing done by 15%, and reduces their mana cost by 15%. Stacks up to 3 times. When your Soothing Mists channel ends, this effect is cancelled.

There isn’t really a time where you think: “This fight has some really hard single target healing sections that also allow me to stand still the whole time”. Soothing Focus is killed due to the numerous restrictions placed upon it. You need to be casting Soothing Mist (a spell we want to avoid), while also spamming spells we don’t want to spam on one target. If you finally charge this legendary up to full, you have at most 3 globals to try and get full use out of the effect, assuming your target manages to remain damaged after pumping 4 globals of healing into them. This gives off vibes of Upwelling mixed with old Essence Font: long channels without the ability to move.

Tear Of Morning – Renewing Mists applies Extend Life to the initial target, instantly healing them for 50 and increasing all healing done to them by 15% for 12 sec. When you heal with Enveloping Mist or Vivify, 50% of the heal is also applied to targets with your Extend Life effect.

There is a lot to take in here, but it’s very worth it to become familiar with this legendary. The important aspect of this legendary is the last sentence of its effect, which increases Vivify and Enveloping Mist’s value massively. This allows you to do fun stuff, like casting Enveloping Mists into Renewing Mist on the tank, creating a steady stream of passive tank healing.

Conclusion 

Tear of Morning looks to be the dominant raw healing legendary, but effects such as Ancient Teachings of the Monastery or even Invoker’s Delight could find their way into being equipped if the fight suits them.

New Acronyms

Everyone’s favorite time of year, the new Acronyms list, which we will be using to confuse you!

 

Bugs

As we all know, beta is a testing ground for Blizzard to make changes and try new things, which means bugs will exist. We have been keeping an active list of bugs on the Blizzard forums, so if you want to follow along, test, or double check, feel free to check here!